tag:blogger.com,1999:blog-6470714016454856267.post387865614682846944..comments2023-11-27T06:53:50.729-07:00Comments on Virtual Artists Alliance: As the World (Doesn't) TurnJackie!http://www.blogger.com/profile/08934909738341997987noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-6470714016454856267.post-26175426516966972852007-12-09T15:31:00.000-08:002007-12-09T15:31:00.000-08:00Done, Sunn!Done, Sunn!Jeanni Nishihttps://www.blogger.com/profile/12635188844924989424noreply@blogger.comtag:blogger.com,1999:blog-6470714016454856267.post-17617183135987379602007-12-09T15:13:00.000-08:002007-12-09T15:13:00.000-08:00Yikes! I'm happy you know how to put a glitch on ...Yikes! I'm happy you know how to put a glitch on the jira, because I didn't. The "physically" rotating prims are not rotating correctly... while the texture rotations are moving at warp speed, although set to slow. And, what is worse, to me, is that I can be in regular SL and it looks fine, while someone in Windlight, at whatever level he/she can get, is seeing something completely different. Consistency of experience has always been problematic, but now is extreme. Philosophically, it's interesting...but...<BR/><BR/>So I voted for your fix, Sunn... but we need a ton more votes, folks!Anonymoushttps://www.blogger.com/profile/07508211191763542154noreply@blogger.comtag:blogger.com,1999:blog-6470714016454856267.post-53902010334261121392007-11-24T15:29:00.000-08:002007-11-24T15:29:00.000-08:00Consider it done, Sunn.Consider it done, Sunn.Anonymoushttps://www.blogger.com/profile/11563180469278836800noreply@blogger.com