January 10, 2010

The Day for Night Series, Alizarin Goldflake

PRESS RELEASE
From: RobertSteven Smythe
Topic: "The Day for Night Series and Selected Digital Drawings" by Alizarin Goldflake
Event date: Saturday, January 23, 3 pm PST
http://slurl.com/secondlife/Gowers/139/185/72

A show of hanging scrolls and new digital drawings by Alizarin Goldflake will open on Saturday, January 23, at 3 pm PST in The Art Conservatory at Sapphos Commons.

This is a show of many Firsts. It is the Grand Opening of The Art Conservatory at Sapphos Commons, featuring RobertSteven Smythe (of Artemisia fame) as the curator. All of Alizarin's digital drawings are seen in Second Life for the first time. And also for the first time, all of the work inside the Conservatory will be available in Real Life at http://www.marthavista.com/dayfornightshow.htm/.

Centerpiece of the digital drawing installation on the second floor, the "Day for Night Series" consists of scripted images that change their time of day before the viewer's eyes. These four variations on a an image are of a summer cottage overlooking a wildflower meadow, with a glimpse of the ocean in the distance. They come from a RL series of digital monoprints in which the black & white drawing is constant throughout the two dozen prints, while the color is unique to each individual print. The four scripted drawings are accompanied by a selection of four new non-scripted images.

Alizarin's hanging scrolls are on display downstairs (also outside in the park as wind-interactive banners). These scrolls represent an RL direction that is recent for the artist and uses a creative approach she discovered in Second Life. The physical presentation of the collages was inspired by Japanese art, specifically paintings which are displayed as hanging scrolls called kakejiku.

Lastly, Alizarin's popular "Metempsyche's Garden" graces a frozen pond outside where skaters can skate and mingle with the giant white particle drawings blowing in the SL wind.

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ARTIST'S STATEMENT
Alizarin Goldflake
Studio: Atelier Alizarin

Links:
http://www.marthavista.com (RL art)
http://www.flickr.com/photos/alizaringoldflake/
http://alizaringoldflake.blogspot.com/
http://www.youtube.com/watch?v=KyK90WywARM

I make several different kinds of art in SL. My main form is Immersive Art, so-called because the viewer is meant to enter the work either by avatar or camera. The art is made of nested prims, digital textures, and scripts. Many of the builds have poses and sounds in them. The point of the art is the kaleidoscopic interaction of the textures, as well as the different moods expressed in the pieces. Some of the sculptures emit extra-large particles, which are actually highly-detailed digital drawings.

The RL Digital Drawings are done just like traditional drawings except that I use digital tools, including a software program called Corel Painter 11 and a pressure-sensitive digitizing tablet and stylus. As I draw, the tablet and stylus electronically translate the motions of my hand into strokes that look as though they were made with the drawing tool I have selected (charcoal pencil or pastel, for example). I see these strokes occurring real-time on my monitor. Jpgs of the very large drawings are imported at 1024x1024 into SL.

2-D Digital Collages are made in RL based on a creative approach I discovered making art in SL. The approach is called process art, and the main characteristic of it is the fact that the end result is not envisioned at the beginning but arises spontaneously from the process of combining and composing visual elements.

Musical Kinetics are a collaboration between artist Alizarin Goldflake and musician Flivelwitz Alsop. The series was inspired by the art and music of five Asian countries: China, Japan, India, Tibet, and Mongolia. Amazingly, the complex compositions were all created with the little 10 second sound loops that SL allows. Walk up close to each piece to activate the music. These pieces are essentially 3-D collages using textures, scripts, and particles.

Kinetic Sculpty Art is 3-D art made from sculpty line drawings embellished with particles and scripted textures.

Regardless of the form. each piece of my art comes from and is intended to share an experience of visual , emotional, and spiritual intensity.

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About ROBERTSTEVEN SMYTHE

RobertSteven Smythe has been involved the Second Life art scene as a supporter of the arts and curator at Bissorte Marina and Artemisia. He has been responsible for bringing exhibitions to SL such as "The Collector," an exhibition of Sichel Seifert's Second LIfe Collection of art by SL greats elros Touminen, Glyph Graves, Starax, Lightwaves, GoldFlake, and many others. "The Entertainer," an exhibit of White Lebed's sculptures of musicians, was set to a musical animation presentation. An earlier show, "MesmerEyes: Alizarin's Visions," exhibited for the first time her spectacular sculpture "Flutter," an interpretation of the Japanese Taira Clan crest.

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About The Art Conservatory at Sapphos Commons

Robert is very proud of the Art Conservatory designed by Tasha Kosotolany. This is an intimate gallery where Art Meets the Environment. The first floor gardens surround the art to create the elegance of a gallery and the freshness of a conservatory. This gallery's expert staff handles artists and guests with a one-of-a-kind kid-glove approach. It offers all exhibiting artists a full staff ready to assist in making the exhibition an event to remember. Technical Director Meagan Thespian handles scripting and sim mainenance, as well as assisting artists with scripting simple vendors. She also checks all scripts for efficiency. Our Director of Design, Tasha Kostolany, will create special landscapes for artists' sculpture in our large open green space outside the conservatory. Her design of the Art Conservatory was the inspiration for Smythe to come out of retirement to be the art director/curator at Sapphos Commons.

Marlena Poliatevska, CEO of Sapphos Commons and owner of the Gowers Sim, has developed a beautiful residential sim fashioned after the town of Truro which is in the county of Cornwall in south-western England. She started the building of the village in 2007. It has become a coveted place for residents, who enjoy the celtic/english atmosphere of the sim.

January 9, 2010

Art Challenge

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Call for Artists!

Erato of Caerleon is having another Imagine Create Challenge. This time the challenge is to create a work of art that uses no texture.

Here are the rules:

1. You may either use the Default texture, transparent texture, white transparent or Blank texture on your work. You may use color and shine and transparency.

2. The maximum size of your piece is 10×10m foot print. Your piece may be taller than 10m

3. You may use a maximum of 40 prims.

4. Only low lag scripts may be used (as determined by our script police)

5. All work must be submitted to Sabrinaa Nightfire by midnight on Friday, February 12, 2010.

The management reserves the right to not show any piece that we determine is inappropriate for this show.

This will be a judged show with a panel of judges determining the first, second and third place entries.

The show will open at 1pm slt on Sunday, February 21, 2010.

Questions? Comments? Concerns? Please contact me, Sabrinaa Nightfire.

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The show will be located somewhere in the Erato of Caerleon sim.

November 14, 2009

Hallelujah Azul Art Walk, Nov. 14 - Nov. 30

Nov. 14 - Nov. 30

Location: Hallelujah Azul (184, 222, 23)

Opening Party: Saturday Nov. 14, 6:00 PM SLT

The Hallelujah Azul Art Walk is an open-air exhibition featuring 15 artists from across the grid and throughout the world. Media include RL painting, photography, and collage, enhanced SL photography, SL sculptural builds, and others.

The opening party at 6:00 on Saturday evening will feature live musical performances by Rara Destiny, Raspbury Rearwin and Squidfisher McMillion streaming from their performances at Hallelujah's live music venue, Kasbah.

Artists include:

Daire Aeon
Sasha Bazilinski
Bayley Boucher
Therese Carfagno
Amarynth Emmons
Bobbi Laval
Skarat Lefebvre
Lingual Markus
nessuno Myoo
Lubnatsi Papp
Juliete3d Quinzet
Sistagrlro Wei
Nevar Whitfireld
Clementine Whitt
Dorothy Urvilan

Hallelujah Azul is a "small town" sim with 16 shops, a coffee house, a live music venue, and residential parcels. Please come and enjoy.

For further questions, IM Gwendolyn Bieler in world, or email gwenbieler@gmail.com


October 18, 2009

VAA Artists at Burning Life 2009



"Spikes, My Friend"




A collection of sculpture by ArtCrash Exonar
Location: Burning Life-Paiute (202, 21, 24)

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"Haiku SpeedBuild at Burning Life 2009"


Location: Burning Life-Limbo (201, 198, 24)

Display of the fabulous Haiku SpeedBuild contest!!
Great builds done with 50 or less prims in 50 minutes are on display with haiku poems. Thirteen builds will be rotated through the week. The Burning Life Special Edition of the Haiku SpeedBuild will take place on Friday October 23 rd at 6PM SLT (must have building permissions to participate)

See you there!!
- Special Jewel


The weekly SpeedBuilds take place at: Afar (225, 121, 608)

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"Bringing Water to the Desert"


by Alizarin Goldflake and Rezago Kokorin
Location: Burning Life-Nightingale (26, 98, 25)

With everything in flames in the hot, dry desert, we thought it might be handy to have a great big tank of water at Burning Life, so we are contributing an aquarium. Come on in and take a cool, freshing swim with one of the pose balls. Right click on the giant fish to go for a ride. Look for the mysterious vanishing blue jelly fish. Sit on the rocks and relax as the diatoms drift down around you and the seaweed gently waves.
(Warning: mind how you walk near the clam!)


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"FreeWee's Lost Planet"


by FreeWee Ling
Location: Burning Life-Limbo (113, 212, 24)

FreeWee's Lost Planet is an abstract installation that is an expression of substance within the apparent void. The desert landscape is thought to be dessicated and lacking in life energy. But it is in fact full of motion and change and interesting surprises for those who take the time to look carefully. Some of those surprises are beautiful. Others are dangerous. Some are both.

The landscape of the installation features waves of cubist terrain. These objects lay beneath the surface and are affected by the wind. If the wind is strong they will be bent over and invisible above the surface, exposing certain creatures who live at thet level. But when it becomes calm, they extend into the desert space expressing themselves, but hiding the secrets below.

These objects also appear to be made of the eroded desert terrain, but if you stand on the parcel and have your media player running, you will see them, as well as the surface of the entire BL sim, turn blood red with flecks of gold. The gold particles emerge slowly as you watch over time. This is a dynamic process (Iiberally stolen from AM Radio) that is slightly different for every visitor. It begins again to create a new pattern if you step off the parcel or restart your media player.


FreeWee Ling is owner of Artemisia and the Galerie de la Vie. She is a member of the Caerleon Artists Collective and a creator of peculiar objects. Artemisia, Artemisia (202, 47, 2508)


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"Burning Life Camp PhotoSLam!"


by Nova Dyszel
Location: Burning Life-Nightingale (200, 77, 24)

Hey there VAA friends, come visit my Burning Life Camp PhotoSLam!

A large Burning man display showing top photos and winners from the SL is Burning Photo Contest

The Icosago (20 sided) and 10 story photo tower, free for everyone to add their BL texture photos to all through Burning Life


p.s. check out my knit cozy porta potty

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by Solo Mornington
Location: Burning Life-Double Hot (26, 151, 24)

In traditional 'karesansui' (lit: dry mountain water) gardens, the stones are arranged to represent land, with sand or gravel representing water.

In Second Life, all things are arranged to represent something else.

The theme of Burning Life 2009 is Evolution. I take evolution as a metaphor through which we can understand our own personal process of consciousness, whereby we can nurture what we need and be unafraid to leave behind the aspects that do not benefit us.

The traditional Japanese dry garden gives us an opportunity to slow our though process and make room for joy and beauty and peace. It's my hope that this untitled Burning Life build will provide festival-goers with a similar opportunity.

-- Solo Mornington October 17, 2009


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"Game of SLife"



by Wick Umino
Location: Burning Life-Fly (54, 183, 24)

Short description:
From a random initial pattern, observers will see the population constantly change with each generation. Please feel free to make your way up the ramps and stairs to the observation deck and watch for emergent patterns across the globe.

Longer description:
GAME of sLIFE
There are numerous examples in nature of self-organization and the emergence of order from disorder: From the origins of life to pattern formation in development (e.g. the appearance of zebra stripes), the creation of flocking behaviours and social structures. Within these types of systems, patterns can be seen to emerge, even from an apparently random configuration, simply based on the local interactions between system components.

The Game of sLife is one example of a self-organizing system. It is a globe sculpture comprised of 240 individual metal plates that act as a cellular automaton. The color of each plate is determined by the simple rules that it holds with its neighbours. These rules are loosely based on those found in nature:

Underpopulation:
Any live cell (blue plate) plate with fewer than two live neighbours dies (turns green)
Overpopulation:
Any live cell with more than three live neighbours dies
Conditions for growth:
Any dead cell with exactly three live neighbours becomes a live cell.

From a random initial pattern, observers will see the population constantly change with each generation. Please feel free to make your way up the ramps and stairs to the observation deck and watch for emergent patterns across the globe.

For more information on the Game of Life:

(http://en.wikipedia.org/wiki/Conway's_Game_of_Life).


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"A Circle of Friendship and Friendliness!"



by Yoa Ogee
Location: Burning Life-12 Mile (214, 132, 24)

Friends are everywhere!


Events:
Daily find-new-friends meetings at 3 PM!

Installation:
Click them!
These different friends are whispering wise thoughts about friendliness and friendship.
So, move near to their mouth (less than 10 m) and click them, to hear (read) a wise thought, let them whisper in your ear and enjoy!

Love
Yoa Ogee

(They will change their quotations every 31,415926 hours... ca... the exactness depends on my rounding pi phobia. )

Quotations by:
Abraham Lincoln
Albert Einstein
Alexander Solschenizyn
Anaïs Nin
Andreas Lietzow
Anthony Yeboah
Aristotle
author unknown
Barbara A. Billings
C.S. Lewis
Charles Caleb Colton
Charles Mildway
D.T. Gentry
Dale Carnegie
Danish proverb
Dave Matthews Band
Donna Roberts
Elbert Hubbard
Eleanor Roosevelt
Frank Harris
Friedrich Nietzsche
Gandhi
Heinz Haber
Henry Ford
Ingeborg Bachmann
Jacques Delille
Johann Wolfgang von Goethe
John Greenleaf Whittier
Kahlil Gibran
Karl Jaspers
Kermit the Frog
Len Wein
Marie von Ebner-Eschenbach
Martin Buber
Meike Duch
Norman Mailer
Oliver Wendell Holmes
Philip Rosenthal
Plato
Ralph Waldo Emerson
Sallust
Thomas Alva Edison
Victor Frankl
Yeti Bing
Yoa Ogee
Yoda

September 20, 2009

Opening today: "The Tunguska Event"

When: 1pm SLT, September 20th
Where: Cetus (209, 215, 22)

Oberon Onmura's new sim-wide installation recalls the Tunguska Event, a powerful explosion which occurred over the Siberia area of Russia on June 30, 1908. The explosion knocked over an estimated 80 million trees over 2,150 square kilometers (830 square miles).

"Although the cause of the explosion is the subject of debate, it is commonly believed to have been caused by the air burst of a large meteoroid or comet fragment at an altitude of 5–10 kilometers (3–6 miles) above the Earth's surface." (source: Wikipedia)

I attended an early showing and found it to be quite an experience. Oberon has placed a number of special seats in the installation which give one a view from high in the air.




A quiet night......





....then suddenly the shockwave hits.
(watch for falling trees)


"This artwork was made possible by curator Zachh Cale, who also wrote a new piano piece just for this opening. He will perform that piece live at 1:30."


August 7, 2009

DynaFleur Redux

The Return of the DynaFleur
Douglas Story & Desdemona Enfield with Dizzy Banjo-music and sound

Officially opening to the public on August 8th, 2009, the piece may be visited in Second Life at the following location:
http://slurl.com/secondlife/Caledon%20Kintyre/230/222/2624

After an absence of nearly 8 months, the popular and beloved DynaFleur immersive art installation has returned to Second Life. Spanning an entire sim high above the Victorian-themed Caledon Kintyre, DynaFleur is the kind of experience that truly is possible only in Second Life.

Read more here: http://dynafleurreturns.blogspot.com/





July 28, 2009

Celebrate the Creative Spirit

TejanoTech, the newly established virtual home of the University of Texas at San Antonio (UTSA) which is quickly becoming a vibrant center of interdisciplinary and culturally situated STEM education in Second Life (SL) invites you to celebrate the creative spirit.

Come explore fully integrated examples of 2D and 3D virtual art across different areas of TejanoTech. Artists involved in this development include Cepheus Ceriano, Gary Kohime, Cogito Ultsch, and UTSA Artist in Residence and VAA artist Misprint Thursday.
Brackish Gears installation

Misprint has developed a site specific installation that makes use of the river that travels north and south in the sim. Her installation is called Brackish Gears. Brackish Gears is a public and personal celebration of the inventive mind. The main image used in the piece ia a sketch drawing by her father. She recently found a series of invention drawings in her father's old belongings. Before finding and deciding to use the sketch drawings, Misprint already had some ideas in mind for the river piece about the idea of brackish water-the salt water mixed with the fresh. Misprint shares:


“As I tinkered with ideas I worked with some gear sculpties in the water-sort of thinking of this river as the power source that could drive the creative process. The river became as a muse. Once I discovered my father's sketches I knew I had to include them in this piece to represent and celebrate this story of the dreamer, the inventor, and the creative spirit.”

The show opens Wednesday July 29th 2-4 SLT. You can join the celebration by teleporting to TejanoTech here:

http://slurl.com/secondlife/TejanoTech/199/79/22



June 2, 2009

Well.......why didn't I think of that?!

Pavl Duke Creates Insane Multi-Particle Video Player
"It's just video texture on the particles," ".... it's the default texture they pick up whatever [video] stream you've set." - Pavl Duke (quoted from Hamlet Au's New World Notes article, 6/2/2009)

Of course all the particles have the same video image, and you need to have control over the parcel media settings. However.....if you created several minimum-size plots (16sq meters) close together, you could place a particle rezzer in each with the video stream set differently for each plot. I expect one could create some stunning effects that way.

- Rezago

May 19, 2009

RL Kinetic Sculpture


Kinetic sculpture at the BMW Museum in Munich.


Triptych. A kinetic sculpture composed of metal, string, electric motors, and 300 wooden balls.

This type of sculpture looks like it would be well suited to SL. I'd love to jump in and experiment but, alas, I'm still in exile. If you're inspired and come up with something, tell us about it here.

I found these on the Dark Roasted Blend website today where they have an article on kinetic art.

- Rezago

March 8, 2009

February 10, 2009

Reflections from a Revenant

I've been inactive in Second Life for about eight months, and in SL, that is almost an eternity! However, there are good reasons for the absence, albeit perhaps not for quite such a prolonged period. After having spent about a year learning the ins-and-outs of the virtual world, and then having developed an event that bridged the RL and SL (a museum exhibit in the real world that used a SL counterpart), my time and energy were caught up into an extraordinary RL initiative that has come to dominate my personal and professional landscape.

It may sound odd, but I think after learning to function in a "reactive landscape", I got busy building super-reactive environments in RL... specifically for disabled children, for whom real life is even less reactive than for most of us. I am now engaged in several projects that are building artistically-inspired reactive and interactive installations that, in many ways, emulate the kinetic sculptures the VAA group has developed and promoted in SL. For example, working with engineers who are specialists, on the one hand, in robotics, on another in physiological sensing devices, and in a third area, in so-called "smart textiles" (fabric that changes shape, color and texture on command), and with installation and media artists, we are constructing a large wall mural that will react to disabled children who roll up to it on their wheelchairs (or walk up to it, depends on the child) - changing shape, color, and thematic configuration. We will be able to measure their heartbeat, level of excitement (e.g. via skin perspiration and blood pressure), and modify the mural also in relation to these characteristics. In another initiative, we are creating a miniature "telegame" that allows children with disability to interact with each other through robotic devices that act as RL avatars. These projects are extraordinarily stimulating but also rather challenging to build (and fund!), and have taken most of my time over the past eight months to develop.

Interestingly, I used my experiences, especially those with the VAA, to "sell" these projects to the two hospitals who are now partners in their development. Using the video clips on VAA artists and the Reactive Sculptures clip, I was able to highlight the power that changes in the environment may have on changing our understanding of the self. One could say that SL got so far under my skin that it has ended up revolutionizing my relationship with RL!

Actually, this hasn't stopped with the creation of reactive environments, either. After developing a line of clothing in SL, and then being involved in the creation of SL versions of real life traditional ethnic garments in support of the museum exhibit we did last year, I decided that, perhaps, I could do the same with RL garments. So I taught myself to sew and am in the process of developing a line of RL garments. I discovered that sewing is an extraordinarily grounding activity for me and it has become an integral and daily presence in my life. I learned the power of fashion within SL, and have not stopped trying to use this power back in RL to do equally interesting things.

I share these observations and reflections, because I believe all involved with SL art are aware of the links between SL and RL and are interested in how the activities in the one sphere may affect or inform activities in the other.

I shall be around SL again on an off-and-on basis, but my engagements with the RL projects that flowed from my SL activities are likely to keep my presence low key. See you around!

Press Release: "The Collector"

Galerie de la Vie, Artemisia
February 12th through March 26
Opening Night Reception: February 12 from 4:30-6:00 pm SL time
DJ Eth Tedeschi spinning tunes
Exhibition: The Collector
Submitted by: RobertSteven Smythe, Curator

The Collector: The World of Second Life Sculpture

Starax, Pitney, Fairymeadow, Saarinen, elros, and Tripsa are just a few of the artists whose sculptures will be on display at Galerie de la Vie in Artemisia February 12th through March 26th. This exhibition named “The Collector” is focused around the art collection of Sichel Seifert an art enthusiast who has been collecting and commissioning some of the finest artists in Second Life since early 2005. You will see as never before from the eyes of a collector and connoisseur of Second Life art. Selections from his vast collection will be shown in two consecutive three-week exhibitions. The artists’ works have never before been shown together as one exhibition. This amazing collection represents a historical time line of sculptural work in Second Life. You will not want to miss this once in a lifetime exhibition.

When asked by RobertSteven Smythe, curator at Galerie de la Vie, why he has been such a prolific collector Sichel responded, "Ask yourself: What surrounds you in SL? Just the two: personal relationships, personal creations, and really nothing else (even if someone says SL has is own 'spirit' as well). Since I was rezzed there, I searched for the best of both. Got good friends, got beautiful creations. And I keep searching."

Collecting is a very personal endeavor and collectors must educate themselves on the subject of their passion. The best collectors contend that collecting should not begin as an investment, but that a collector should enjoy and purchase only items that appeal to them. Sculptures in Second Life have an appeal to Sichel that has continued from his first day in SL.

Don’t miss this rare exhibition to be shown in two parts. The show opens February 12, the second on March 6. Please join the residents of Artemisia and the Galerie de la Vie as we present this spectacular gathering of sculptures from Second Life’s greatest artists. Artemisia – Living with Art.

Complete List of artists:
Alizarin Goldflake, Meleni Fairymeadow, Kicca Igaly, Rezago Kokorin, Feathers Boa, Wolf Hartnell, Queen Edman, Steve Kilby, Stella Costello, Sabine Stonebender, Zulqadi Saarinen, elros Tuominen, Cheen Pitney, Colt Parx, Charlot Dickins, Pumpkin Tripsa, Starax Statosky, Light Waves, Eme10 Wind, Masterful Escape, PleaseWakeMeUp Idler and Glyph Graves.

January 25, 2009

Fresh Musical Art

HD Artists New Music Concerts
HD Artists Concert Hall
Sundays @ 11:00 AM SLT

"Music shouldn't always glide off the ears like soft warm water."
—Flivelwitz Alsop, HD Artists Composer

If you are searching for a completely different type of music experience, then consider the HD Artists New Music Sundays Concert. Featuring artists and composers from Second Life and beyond, these concerts provide a fresh and unexpected musical adventure. These concerts fit well with one of the HD Artists goals to "disseminate new and unusual music throughout the land with a clarion call."

This week's event showcased music for guitars and was a rewarding treat for the ears.
Sunn Thunders

January 15, 2009

Artpounce Gallery Opening

four Yip's Installation "Yiplings"

Come join us this weekend for the opening of Artpounce gallery and art center. On display now are works by Oberon Onmura, Selvay Oh, Misprint Thursday, Cinco Pizzicato and four Yip~!


Teleport to Misprint's Aeroport and parachute down... Click Oberons clicky sculptures, and be fascinated by Selavy Oh's installation. You can check out an interesting architecutal build by Cinco Pizzicato too! The Yiplings will warmly greet you in the sky.


Artpounce is sponsored by the sim Ethereality which will have a coordinated sim wide party over the weekend including 8 live music performances

ARTIST RECEPTION SATURDAY JAN 17 3-4 SLT



Cube of Cubes Maker By Oberon Onmura

Gossamer Float Boxes by Misprint Thursday




Billboard House by Cinco Pizzicato

Live Music Venue for the Weekend:
SATURDAY, JANUARY 17th - 11:30-4pm slt

12pm - Digby Smalls
1pm - Phemie Alcott
2pm - CQ Bravin
3pm - Damian Carbenell

SUNDAY, JANUARY 18th - 2:30-7pm slt
3pm - Sylar Morrissey
4pm - Vladamir Lamont
5pm - Stella Silvansky
6pm - Raspbury Rearwin

December 28, 2008

Thorns in the Velvet

Mesmerizing movement, color, and sound will capture your imagination at NMC's Ars Simulacra, which is hosting Glyph Graves's "Thorns in the Velvet" art exhibit now through the end of January 2009. Innumerable kinetic sculptures fill the island with vibrance from the water to the sky. In Glyph's words, the exhibit reflects his "fascination with transformation in colour, space, and sound."

Bring a picnic basket, a blanket, and a close friend, then sit on a hillside and soak in the beautiful hues and motions of these wonderful sculptures. —Sunn Thunders

Pictured below: a digital blend of Glyph Graves's "Odd Spiral Glass" and "Cube3 Soundscape3"

December 27, 2008

Nightbloom

"The nightbloom rewards patience with it's hidden beauty..."
—Solo Mornington, artist and creator of Nightbloom

As described by Solo, the nightbloom is a rare species of sculptural flora discovered on the desert playa of Burning Life 2008. It currently has a safe home at the Man-A-Hatta Gallery through December 31.

"The nightbloom blooms at night, and dies in the morning. It then begins growing again in the evening, with another bloom soon to come after dark. This cycle continues indefinitely into the future and past, perhaps longer than you've been around, and perhaps long after you're gone."

Observers who patiently experience the full life cycle are rewarded with a bit of the nightbloom's energy... —Sunn Thunders

October 25, 2008

Cirque!

Cirque!, A World of Fun and Motion

This month’s exhibition at Galerie de la Vie is something that you will not want to miss. Misprint Thursday and Jeanni Nishi have designed an entire environment around a playful, colorful and interactive world of Cirque! The collaborative work combines fantasy and emotion that will have you remembering what it was like to be a child all over again. Come play with us, ride atoms on a string, hang and dance on ribbons suspended above the floor, be mesmerized by intricate sculptures and let your imagination be captivated by color and motion. Brought to you by the residents of Artemisia the opening gala begins at 1 pm on Sunday October 26th. This day will hold many surprises including a mystery treasure hunt.

Misprint Thursday is an artist in RL and SL. Her work in SL focuses on creating a unique experience through creative content that includes, photography, sculpture, sound and web based media. In SL her direction is shifting to content which is created primarily in world. She "frames" the content of her work with the photographs and machinima of the sculptural installations. Fond of physics and spontaneity, Misprint brings minor hazards to the art world and openly suggests that she brings a sense of humor to her exhibits.

Jeanni Nishi came to SL in February of 2007, and one of the first places she visited was Blekinge Sculpture Park, which is managed by Rezago Kokorin. There she came across sculptures by elros Tuominen, Cheen Pitney, Rezago, Sunn Thunders, and Sasun Steinbeck. The pieces astounded her with their beauty. “I loved how the artists utilized the special capabilities of SL”, she said. She discovered the famous Oyster Bay and spent many hours there considering the works of Dale Innis, Juria Yoshikawa, Madcow Cosmos and others. Jeanni spent many years in RL involved in commercial art as an art director and illustrator. Since that time she moved on to other vocations. According to her, “Second Life now provides an impetus to get back to creative work.”

When asked about their work together, Misprint said, “The collaboration has enhanced my Second Life art making experiences because I got to learn some new skills through Jeanni. She introduced me to Qavimator-the free pose and animation program. Through this new information I was able to create some custom poses for the interactive sculpture and this has been exciting.” Jeanni responded, “She (Misprint) and I both enjoy the play of patterns and light, and neither of us tend towards literal interpretations or realistic builds. We both enjoy incorporating scripts and movement, including avatar movement. Working together in a collaborative project was an exciting premise. Who knew what we could do together? Misprint comes from more of a fine arts background than I do, and even talking to her about what we were doing expanded my sense of what it could mean to be an artist in SL. Her addition of sound to art has provided food for thought and I am considering exploring this in the future.”

Cirque! brings together the talents of two great SL artists. Their collective talents create an exhibition that will delight everyone, art critics, art lovers, art collectors and anyone who wants to remember what it was like to be a child all over again---the innocence of exploration, wonder and fantasy. Don’t miss Cirque! at Galerie de la Vie in Artemisia. The residents of Artemisia proudly sponsor this and all events that come to the gallery. Opening also this night is the new Artemisia Living with Art Annex. You will see works of art from past exhibitions and from Artemisia residents. This evening will prove to be an unforgettable adventure. Please join me, RobertSteven Smythe, curator of the gallery and the Residents of Artemisia in presenting Misprint Thursday and Jeanni Nishi in Cirque.

October 17, 2008

Haiku Speedbuild, October 16, 2008


Solo Mornington - 1st place



Jeanni Nishi - 2nd place



Sunn Thunders - 3rd place



Runners up:

Apollo Reinard



Misprint Thursday



Oberon Onmura



Steff Ling

Haiku Speedbuild, October 9, 2008


Peli Dieterle - 1st place



Misprint Thursday - 2nd place



Gwen Carillon - 3rd place



Runners up:

Apollo Reinard



Jeanni Nishi



Sunn Thunders

October 6, 2008

SUNRISE SUNSET Premiere and Open Studio


Location: Huntsman (160, 18, 301)

An open studio and SL premiere for “Sunrise Sunset,” Alizarin Goldflake's latest Immersive art creation, will take place on Sunday, October 12, 1- 3 pm PDT . As the viewer dances through the meadow of wildflowers or quietly contemplates the rising and setting sun from a cushion, his or her avatar becomes the centerpiece that completes the sculpture. Singing crickets, a hooting owl, and a calling osprey augment the warmth and peace of the build with evocative natural sounds. Thistledown blows on the SL wind, and on the dark side, there are spiders hidden in the grass. Alizarin will be present during the event.

The textures in this build are adapted from an RL digital drawing done with Corel Painter and a Wacom digitizing tablet and stylus. Installed as 3-D, the effect is like sitting inside the mind of the artist. The build also incorporates particles (drawn by the artist) and sounds, scripts, and an animation (made by others and modified by the artist).

Viewers are invited to enjoy the rest of the work in the Sky Studio. A Midnight environment settings is recommended, and the work is intended to be explored from many different angles by camera or avatar. Many of the pieces have a sit or float animation activated by a right click.. The TPs (brightly-colored cubes on the walls) connect to the first floor (2-D digital art and selected sculptures), the second floor (RL digital drawings), and The Particularium on the third floor. Atelier Alizarin is always open to the public, and visitors are welcome anytime.

Alizarin has been a RL professional visual artist for a long time. She shows in several prominent RL galleries, and her work is included in many RL museum, corporate, and private collections.