December 26, 2007

Immersed in Drips and Dots

An "immersive painting like environment plus soundscape," Drips and Dots by Juria Yoshikawa is a sensory stunner. The beautiful bubbles and ribbons dance about as the soundscape, which was inspired by the cello-fiddling of Juria's nine-year-old son, envelops—your senses are treated to a satisfying experience that will make you smile. Although not yet officially open, Drips and Dots can be previewed at the Moonlight Vision and Gallery... —Sunn Thunders

December 23, 2007

Thomy Loon at Bloom Pearls

This is Thomy Loon aka danish rl artist Tommy Støckel in front of his "Primitives Collection Field", a SL land art project installed at Bloom Pearls.
It opened December 20th and will be on until the 24th of February 2008.
Thomy asked me if I had seen his opening night tuxedo which he mysteriously had lost...

From the press release:
Støckel has for a long time been working with accumulating simple geometric shapes to form complex abstract sculptures, and he has always seen the computer generated 3D object as an important point of reference. From a distance his sculptures resemble virtual objects, but at a closer look these sculptures have an obviously handcrafted quality using materials such as paper and cardboard. Second Life is a new frontier to Støckel – a world where certain restrictions in our normal world are non-existent, and where new opportunities for artwork come into existence. The artist’s usual, not very weather consistent, materials would under normal circumstances be impossible to work with outdoors, but in this parallel world the single avatar has quite another control over nature: Objects can be made out of nothing and the landscape can be manipulated to suit the owner’s individual taste.With the project "Primitives Collection Field" Støckel has chosen to work with a sort of virtual Land Art – an otherwise problematic genre to him. He has covered Boom Pearl's piece of land with geometric objects that have all been arranged in relation to the Second Life grid, which defines that entire world in metric measurements.
"Primitives Collection Field" consists of approximately 1,100 prims – or primitives – that have been made by disassembling a large number of freebies, and thereby reducing them to their simplest geometric parts.
Read more about Boom Pearls at
Written by Plurabelle Posthorn

December 17, 2007

The Tech Virtual Museum

The Tech Museum of Innovation is a real world museum of technology and science in San Jose, California and they have created a virtual museum in SL where they are staging an exhibit creation challenge. The theme is "Art, Film & Music".

Daily tours of the museum are at 11am SL time.

- Rezago Kokorin

from the Tech Museum notecard:
"Welcome to The Tech Virtual, the museum where you are the exhibit designer.

This virtual museum is part of a larger project to invite all kinds of creative people--scientists, artists, SL and RL inventors--to create and realize exhibits for The Tech Museum of Innovation in San Jose, CA. We are currently soliciting ideas for exhibits for an upcoming exhibition on art, film, music, and technology. The best virtual exhibit concepts will be eligible for cash prizes and will be co-developed as real exhibits for the physical museum.

You are welcome to explore the museum, which includes a tutorial on exhibit design (lower level) and some sample interactive art exhibits (upper level). When you are ready to start designing your own exhibits, go to On that site, you can create new projects, join project teams, and start designing.

Once you are ready to start prototyping in Second Life, visit Parkside Hall to receive some building space and support. In the meantime, we are offering lots of classes in building, scripting, and miscellaneous Second Life and exhibit design topics. You can always go and build in the Sandbox Dome on the corner of the island.

If you have any questions about this museum, designing exhibits, or The Tech Virtual project, please contact Avi Marquez. There are also open information sessions every Friday at 10am outside by the fountains. "

The Tech Museum of Innovation in SL

The Tech Virtual Museum Workshop website

December 6, 2007

Sound Sculptures

- by Magellan Egoyan

I was recently introduced by a friend to a new exhibition called CARP (for Cybernetic Art Research Project) that focuses on sound-enabled kinetic scultures. Several installations by Juria Yoshikawa are present that I shall get to in a moment, but also a charming installation involving a chorus of "dwarves" developed by Velazquez Bonetto and nnoiz papp.

Velazquez' installation on the 3rd floor of the gallery consists of nine dwarf-like figures - they are three prim objects and therefore are sculpties. Each face and figure is slightly different. When you walk through the figure, they begin to jump up and down and emit a looped sound. Together, these sounds form a "choir" and the result is stunning. Each emits a different sound, and many are low booming sounds, with a few higher pitch sounds interspersed, but they make a very beautiful chanting chorus when combined together.

On the 2nd floor, one can find several of Juria's kinetic sound sculptures. These are also activated by walking into or through them. Some are prim-based, such as "Mixed Opposites" depicted on the lift, while others are kinetic sculpties, such as "Hunter and Prey" shown on the right. The latter sculpture changes form continuously with an animal-like sinuosity, hence the title of the sculpture.

In addition to several other pieces within the gallery, there are also a number of eye-catching kinetic sculptures around the gallery building, many created by Josina Burgess. Josina is also the owner of the "Wearable Art" shop nearby, which seems to have some interesting items on sale.

The Gallery space itself is also a very interesting and beautiful build, consisting of several "four petaled" gallery floors that are transparent and float one above the other. This Gallery is worth a visit. The exhibition is announced from November 1st to December 31st, so there are only a few weeks left to see it. So make haste!

Diabolus Art Space (251, 128, 22)

SL Art Wiki!

written by Cyanide Seelowe

In an attempt to centralize the knowledge that is held within the Second Life art community in one convenient place, I have initiated SLartpedia, Second Life's first SL Art wiki!

Its infinite depths are slowly being filled with knowledge of our art community, drop by precious drop-- please help me to make this a handy resource for people in-world and out by contributing!

Don't wait for someone to make an entry about you or your gallery or your accomplishments-- who can describe you and your efforts better than... yourself?


December 5, 2007

Anniversary — Blekinge Sculpture Park

The Blekinge Sculpture Park celebrates its one year anniversary as an artistic oasis within Second Life. Congratulations to Rezago Kokorin—thanks for giving us this wonderful space to enjoy!

Photo: cypress Rosewood performs live at Blekinge...

November 26, 2007

Artist Panel @ Oyster Bay

provided by Cyanide Seelowe

Recently in Oyster Bay, artists Madcow Cosmos, Flithly Fluno, Cheen Pitney and Gracie Kendal with Moderator Morris Vig got together to discuss "success in Second Life art". Here's the transcript, in case you missed it!

[2007/11/26 18:01] Morris Vig: Cheen, MC, filthy, come on down!
[2007/11/26 18:01] Object: Max Janick, say '/1 Hide' to hide me, or '/1 Show' to make me show. Or just right-click and sit on me to use me.
[2007/11/26 18:01] Filthy Fluno: tell that to my wife metalhead
[2007/11/26 18:02] Ludo Merit: Better too high than too low
[2007/11/26 18:02] Gracie Kendal: Jordan!!!!!
[2007/11/26 18:02] Filthy Fluno: ok
[2007/11/26 18:02] metalhead Cosmos: lololololol
[2007/11/26 18:02] Morris Vig: Hey J!
[2007/11/26 18:02] Morris Vig: Ever have a personalized poseball?
[2007/11/26 18:02] Morris Vig: lol
[2007/11/26 18:02] Cheen Pitney: o good placecards
[2007/11/26 18:02] Isolde Flamand: hello Tricia!
[2007/11/26 18:02] Xander Ruttan: Hi everyone!
[2007/11/26 18:02] metalhead Cosmos: yep
[2007/11/26 18:02] Tricia Aferdita: Hi Isolde!
[2007/11/26 18:02] Isolde Flamand: Hi Xander
[2007/11/26 18:02] Cheen Pitney: guess I know my place
[2007/11/26 18:02] Tricia Aferdita: Hi Everyone!
[2007/11/26 18:02] metalhead Cosmos: I have alll kinds a toys
[2007/11/26 18:02] Gracie Kendal: LOL depends :P
[2007/11/26 18:02] Xander Ruttan: hi isolde
[2007/11/26 18:03] Morris Vig: OK let's get this party started. A couple ground rules. We're gonna use text chat so we can keep a transcript. Please respect the speaker. If you havea question, please IM me and I'll call on you.
[2007/11/26 18:03] Max Janick: was that someone's mic? :o
[2007/11/26 18:03] Sasun Steinbeck is Online
[2007/11/26 18:03] Cylindrian Rutabaga: oh no
[2007/11/26 18:03] Cylindrian Rutabaga: Filthy's SINGING
[2007/11/26 18:03] metalhead Cosmos: sorry if you got a "burst" of Van halen
[2007/11/26 18:03] Max Janick: yay filthy!
[2007/11/26 18:03] Cylindrian Rutabaga: he's supposed to be naked when singing
[2007/11/26 18:03] metalhead Cosmos: I hit the wrong button
[2007/11/26 18:03] Morris Vig: Getting started, I want to welcome you all. Let's thank Enniv Zarf and Cyanide Seelowe for spurring discussion of this topic
[2007/11/26 18:04] Cylindrian Rutabaga: that was beautiful!!!
[2007/11/26 18:04] Filthy Fluno: k
[2007/11/26 18:04] Cylindrian Rutabaga: ENCORE!!!
[2007/11/26 18:04] Filthy Fluno: only 1$?
[2007/11/26 18:04] Filthy Fluno: ouch
[2007/11/26 18:04] Max Janick: ENCORE!
[2007/11/26 18:04] Morris Vig: the "Best of SL Art" has been a topic of conversation, but there are some fun, fundamental what makes you the best? and, by extension, what makes you successful?
[2007/11/26 18:04] Gracie Kendal: LOL
[2007/11/26 18:04] Gracie Kendal: Is that was this talk was for?
[2007/11/26 18:04] Morris Vig: So let's let our esteemed panel kick it off. How do you folks define success in SL art?
[2007/11/26 18:05] Morris Vig: um yeah kinda G
[2007/11/26 18:05] Teofila Matova is Online
[2007/11/26 18:05] metalhead Cosmos: well i would think income amount determines success in SL....just like RL
[2007/11/26 18:05] Gracie Kendal: I have no idea :P
[2007/11/26 18:05] Filthy Fluno: metalhead
[2007/11/26 18:05] Filthy Fluno: that is a good point
[2007/11/26 18:05] Max Janick: You honestly can't define 'best' in objective terms unless you gauge success as monetary gain. And that opens a whole chestnut of controversy
[2007/11/26 18:05] AldoManutio Abruzzo is Offline
[2007/11/26 18:06] Gracie Kendal: I think success and best are two different things
[2007/11/26 18:06] metalhead Cosmos: I have GREAT 3d art.....but I am unsuccesful because I do not sell very many
[2007/11/26 18:06] Filthy Fluno: me too
[2007/11/26 18:06] Filthy Fluno: how about panelists get to comment
[2007/11/26 18:06] Filthy Fluno: then audience
[2007/11/26 18:06] Filthy Fluno: MAX?!!!
[2007/11/26 18:06] Morris Vig: fire away filthy
[2007/11/26 18:06] Filthy Fluno: ahemmmmm
[2007/11/26 18:06] Filthy Fluno: ok
[2007/11/26 18:06] Morris Vig: how do you measure success?
[2007/11/26 18:06] Filthy Fluno: where was i
[2007/11/26 18:06] Filthy Fluno: yes
[2007/11/26 18:06] Max Janick: I'll agree, but only if you sing again
[2007/11/26 18:07] Filthy Fluno: selling is important if that's your goal
[2007/11/26 18:07] metalhead Cosmos: lol
[2007/11/26 18:07] Max Janick: <3
[2007/11/26 18:07] Filthy Fluno: i will talk about selling
[2007/11/26 18:07] Filthy Fluno: since that is my prioirty in here... i gotta pay my mortgage by selling art
[2007/11/26 18:07] Gracie Kendal: for me its not about selling
[2007/11/26 18:07] Cheen Pitney: I think it depends on who is defining it someone else or the artis him or her self
[2007/11/26 18:07] Gracie Kendal: its getting my work and 'name' out to a larger audience
[2007/11/26 18:07] metalhead Cosmos: true
[2007/11/26 18:08] Filthy Fluno: yes.. so let's just speak to what our individual goals are
[2007/11/26 18:08] Gracie Kendal: I ws averaging 40-50 sales a month
[2007/11/26 18:08] metalhead Cosmos: I have been told by some of the most succesful ppl in SL that my art is top notch and I should be doing really well....but again.....I'm not
[2007/11/26 18:08] Blackthorn Hare: Isn't this discussion going to come down to "We all define success on our own terms?"
[2007/11/26 18:08] Gracie Kendal: of course, we all know that has considerably slowed down
[2007/11/26 18:08] Filthy Fluno: ok
[2007/11/26 18:08] Filthy Fluno: first
[2007/11/26 18:09] Gracie Kendal: But success for me is using my art for charity...
[2007/11/26 18:09] Carrie Tatsu is Online
[2007/11/26 18:09] Cheen Pitney: honorable ideal Grace
[2007/11/26 18:09] Filthy Fluno: i'll come out and say that anyone who says they have the best, or most successful this or that is usually full of shit
[2007/11/26 18:09] metalhead Cosmos: I was trying to supplement my retirement with art in SL and online
[2007/11/26 18:09] Filthy Fluno: there's too much criteria
[2007/11/26 18:09] Filthy Fluno: contests...
[2007/11/26 18:09] Filthy Fluno: blah
[2007/11/26 18:09] Filthy Fluno: best of SL
[2007/11/26 18:09] Filthy Fluno: is caca
[2007/11/26 18:09] Failius Falta is Offline
[2007/11/26 18:10] Kafka Joubert: throwing fancy french aorunds i see
[2007/11/26 18:10] Filthy Fluno: its all about longevity
[2007/11/26 18:10] Gracie Kendal: LOL
[2007/11/26 18:10] Filthy Fluno: perservearance
[2007/11/26 18:10] Filthy Fluno: and making the best art you can
[2007/11/26 18:10] Madcow Cosmos: Contests are not about winning so much as name recognition
[2007/11/26 18:10] metalhead Cosmos: well i consider someone who clears $8,000k US pretty damn successful
[2007/11/26 18:10] Morris Vig: but you have to agree, Filthy, that the notion of success is worth discussing, only because the nature of SL really makes it different than RL.
[2007/11/26 18:10] Filthy Fluno: that's fine
[2007/11/26 18:10] Ludo Merit: who?
[2007/11/26 18:10] Cheen Pitney: woo who does that
[2007/11/26 18:10] metalhead Cosmos: thats weekly btw
[2007/11/26 18:10] Filthy Fluno: who is doing that metalhead
[2007/11/26 18:11] metalhead Cosmos: my buddy Ninja Petion
[2007/11/26 18:11] Morris Vig: Nice gig.
[2007/11/26 18:11] Cheen Pitney: well count me in on that gravy trai
[2007/11/26 18:11] metalhead Cosmos: he got me into SL to design for him
[2007/11/26 18:11] Gracie Kendal: selling art?
[2007/11/26 18:11] Filthy Fluno: i agree morris
[2007/11/26 18:11] metalhead Cosmos: No...he owns an island and a mall
[2007/11/26 18:11] Gracie Kendal: I have never heard of him
[2007/11/26 18:11] Filthy Fluno: but.. .who is the most succesfful?
[2007/11/26 18:11] Gracie Kendal: well..thats different
[2007/11/26 18:11] Filthy Fluno: who cares?
[2007/11/26 18:11] metalhead Cosmos: clothes shoes jewelry etc
[2007/11/26 18:11] Filthy Fluno: what can make people successful is the key
[2007/11/26 18:11] Gracie Kendal: thats art in its own right
[2007/11/26 18:11] metalhead Cosmos: to ME ....he is successful at SL
[2007/11/26 18:11] Gracie Kendal: but now what we are talkign about
[2007/11/26 18:11] Filthy Fluno: ok
[2007/11/26 18:12] Filthy Fluno: but.. i've never heard of him
[2007/11/26 18:12] Filthy Fluno: as far as i know
[2007/11/26 18:12] Cheen Pitney: and he dont care
[2007/11/26 18:12] metalhead Cosmos: Digital Dragon Designs?
[2007/11/26 18:12] Filthy Fluno: you are him
[2007/11/26 18:12] Cheen Pitney: hahaha
[2007/11/26 18:12] Morris Vig: We've got some real definite opinions on this. Financially, that's a criteria.
[2007/11/26 18:12] Morris Vig: What about word of mouth?
[2007/11/26 18:12] Gracie Kendal: Absolutely
[2007/11/26 18:12] metalhead Cosmos: what?......are you on crack or something?
[2007/11/26 18:12] Cheen Pitney: well accolades are nice
[2007/11/26 18:12] Filthy Fluno: saying that someone sold $8k of stuff in SL
[2007/11/26 18:12] Gracie Kendal: Its who ya know :))
[2007/11/26 18:12] Filthy Fluno: is pointless
[2007/11/26 18:13] Gracie Kendal: LOL
[2007/11/26 18:13] Shawn Beaumont: is everyone supposed to turn off voice?
[2007/11/26 18:13] RITCHEY Jacobus is Online
[2007/11/26 18:13] Morris Vig waits for Gracie to bring up the SL Art Mafia....
[2007/11/26 18:13] Gracie Kendal: Me, you started it!!!!
[2007/11/26 18:13] Gracie Kendal: LOL
[2007/11/26 18:13] Gracie Kendal: yoru the godfather arent you?
[2007/11/26 18:13] Madcow Cosmos: Word of mouth is a ends to a means. Its not about recognition so much as what that regogition brings
[2007/11/26 18:13] Filthy Fluno: success for me is for everyone to know that I am Filthy FLuno, avatar of the RL artist Jeffrey Lipsky
[2007/11/26 18:13] Morris Vig: Yes, we're using text chat to ensure a transcript
[2007/11/26 18:13] Mark Cassini is Online
[2007/11/26 18:14] Morris Vig: and you use SL to sell RL art, right, Filthy?
[2007/11/26 18:14] Filthy Fluno: for people to know that the art i make is important
[2007/11/26 18:14] Gracie Kendal: yes, but..for me its about getting my passion out there...
[2007/11/26 18:14] Cheen Pitney: and 2d artists have it there
[2007/11/26 18:14] Filthy Fluno: yes i do morris
[2007/11/26 18:14] Filthy Fluno: i've tried other ways
[2007/11/26 18:14] Cheen Pitney: it translates int rl much better
[2007/11/26 18:14] Filthy Fluno: SL works the best for me to hook up opportunites and sell art
[2007/11/26 18:14] Morris Vig: get your passion out there, Gracie?
[2007/11/26 18:14] metalhead Cosmos: wow you seem like a self centered , egomaniac
[2007/11/26 18:14] Gracie Kendal: I woudl love to use SL as a vehicle to get into a RL gallery
[2007/11/26 18:14] Filthy Fluno: metalhead
[2007/11/26 18:14] metalhead Cosmos: yes?
[2007/11/26 18:15] Filthy Fluno: you've done most of the talking here
[2007/11/26 18:15] Cheen Pitney: the internet is your gallery
[2007/11/26 18:15] metalhead Cosmos: and?
[2007/11/26 18:15] Lanai Jarrico is Online
[2007/11/26 18:15] Morris Vig: would you find getting into a RL gallery as a point of success, Gracie?
[2007/11/26 18:15] Gracie Kendal: absolutely
[2007/11/26 18:15] metalhead Cosmos: your keyboard works right?
[2007/11/26 18:15] Filthy Fluno: and the four of us on stage were invited to present
[2007/11/26 18:15] Filthy Fluno: you're not letting us
[2007/11/26 18:15] Filthy Fluno: there needs to be some kind of organization here
[2007/11/26 18:15] Gracie Kendal: for me thats part of it....
[2007/11/26 18:15] Filthy Fluno: so please let other's talk
[2007/11/26 18:16] Filthy Fluno: and don't name call
[2007/11/26 18:16] Gracie Kendal: I also find success in bing able to talk about my work with people from all over the world
[2007/11/26 18:16] Gracie Kendal: which SL provides
[2007/11/26 18:16] Morris Vig: Yes, thank you Filthy
[2007/11/26 18:16] metalhead Cosmos: sorry ....part of my military "take charge" attitude
[2007/11/26 18:16] Settezin Zabelin is Offline
[2007/11/26 18:16] Cheen Pitney: yes that is good
[2007/11/26 18:16] Filthy Fluno: meh
[2007/11/26 18:16] Morris Vig: Cheen - build on that, please
[2007/11/26 18:16] MadelMan Benelli is Offline
[2007/11/26 18:16] Cheen Pitney: to get lots of l=folks to see your work
[2007/11/26 18:16] Cheen Pitney: I get great joy when someone Ims
[2007/11/26 18:17] Morris Vig: exposure, a good thing indeed
[2007/11/26 18:17] Cheen Pitney: and say love your stuff
[2007/11/26 18:17] Gracie Kendal: absolutely
[2007/11/26 18:17] Gracie Kendal: people that you dont know
[2007/11/26 18:17] Filthy Fluno: yes.. i agree
[2007/11/26 18:17] metalhead Cosmos: so does one go about becomeing MORE succesful if there goal is monetary achivement?
[2007/11/26 18:17] Gracie Kendal: its an amazing feeling
[2007/11/26 18:17] Cheen Pitney: from all over the world
[2007/11/26 18:17] Corcosman Voom: Oy
[2007/11/26 18:17] Morris Vig: Metalhead, please let the panelists talk
[2007/11/26 18:17] Filthy Fluno: that's a good question metalhead
[2007/11/26 18:17] Callipygian Christensen: metalhead, shutting up and listening is a good start imo
[2007/11/26 18:17] Filthy Fluno: can i try to answer it?
[2007/11/26 18:17] Morris Vig: Sure
[2007/11/26 18:17] Madcow Cosmos: Better you than me filthy
[2007/11/26 18:17] Filthy Fluno:
[2007/11/26 18:18] Filthy Fluno: people send me im's say they like it
[2007/11/26 18:18] Filthy Fluno: me as in.. the artist
[2007/11/26 18:18] Filthy Fluno: i collect these names
[2007/11/26 18:18] Filthy Fluno: and at the end of each week
[2007/11/26 18:18] Filthy Fluno: contact them
[2007/11/26 18:18] Filthy Fluno: same with my visitor counter
[2007/11/26 18:18] Filthy Fluno: follow up is crucial
[2007/11/26 18:18] Cheen Pitney: yes
[2007/11/26 18:18] Filthy Fluno: "you came to my gallery, you said you liked.. let's talk
[2007/11/26 18:18] Filthy Fluno: just like RL
[2007/11/26 18:18] Gracie Kendal: Absolutely
[2007/11/26 18:19] Filthy Fluno: you ALWAYS gotta follow up
[2007/11/26 18:19] Filthy Fluno: if not
[2007/11/26 18:19] Ludo Merit: Oh, does that bring the price down?
[2007/11/26 18:19] Cheen Pitney: up hahahah
[2007/11/26 18:19] Filthy Fluno: does what bring the price down?
[2007/11/26 18:19] IanLee Patton: hehehe
[2007/11/26 18:19] Gracie Kendal: LOL
[2007/11/26 18:19] Morris Vig: heh
[2007/11/26 18:19] Filthy Fluno: whooooosh.. over my head
[2007/11/26 18:19] Ludo Merit: If I say I like something does that somehowe make me able to afford it?
[2007/11/26 18:19] Morris Vig: So does that get you sales - RL or sl?
[2007/11/26 18:19] Filthy Fluno: no
[2007/11/26 18:19] Filthy Fluno: liking and affording are two different things
[2007/11/26 18:19] Cheen Pitney: makes good vibrations
[2007/11/26 18:20] Filthy Fluno: but... its a good start
[2007/11/26 18:20] Cheen Pitney: gtsyour name out positively
[2007/11/26 18:20] Ludo Merit: So you can follow up with me and I still won't buy.
[2007/11/26 18:20] Morris Vig: so relationships - that's part of the package
[2007/11/26 18:20] Filthy Fluno: i could care less if people llike the art i make
[2007/11/26 18:20] Filthy Fluno: if i cared.. .the art wouldn't be the same
[2007/11/26 18:20] Cheen Pitney: but you may tell a friend
[2007/11/26 18:20] Filthy Fluno: i'd just churn out the same caca
[2007/11/26 18:20] Filthy Fluno: and keep it safe
[2007/11/26 18:20] Faust Milev is Offline
[2007/11/26 18:20] Filthy Fluno: the fact is that not every artist is gonna make it in here
[2007/11/26 18:21] Filthy Fluno: actually... the minority will
[2007/11/26 18:21] metalhead Cosmos: so what your saying is "networking" is the key
[2007/11/26 18:21] Filthy Fluno: yes metalhead.. networking is huge
[2007/11/26 18:21] Cheen Pitney: get your name out there
[2007/11/26 18:21] Filthy Fluno: nothing really surprising about that
[2007/11/26 18:21] Madcow Cosmos: By make it do you mean in the financial sense only?
[2007/11/26 18:21] Cheen Pitney: there are so many folks here
[2007/11/26 18:21] Filthy Fluno: i mean to make it as in... be able to sustain yourself as an artist
[2007/11/26 18:21] Cheen Pitney: catch as many as you can
[2007/11/26 18:21] Filthy Fluno: some people need compliments
[2007/11/26 18:21] Filthy Fluno: and need to be liked
[2007/11/26 18:22] Filthy Fluno: and need their art to be liked
[2007/11/26 18:22] Cheen Pitney: the wider you cast the net
[2007/11/26 18:22] Morris Vig: OK Madcow, pipe in. You're a prolific guy. What happened to make you think you might be successful in SL art?
[2007/11/26 18:23] Corcosman Voom: Crashed?
[2007/11/26 18:23] Madcow Cosmos: Well My goal has nothing to do with finance, I'm about 3 30 item vendors behind in even getting my things to market
[2007/11/26 18:23] MadelMan Benelli is Online
[2007/11/26 18:23] Faust Milev is Online
[2007/11/26 18:23] Morris Vig: then what's the goal for you?
[2007/11/26 18:23] Cheen Pitney: beauty
[2007/11/26 18:23] Cheen Pitney: bony beauty
[2007/11/26 18:23] Alander Starostin: wow
[2007/11/26 18:23] Madcow Cosmos: My goal was to share my imagination with others and keep the virtual world as wierd as my personal one
[2007/11/26 18:23] Alander Starostin: hi every body
[2007/11/26 18:23] Filthy Fluno: so cheen.. you don't need the $$ to survive in RL
[2007/11/26 18:23] Gracie Kendal: Yes
[2007/11/26 18:24] Cheen Pitney: well I must say it helps
[2007/11/26 18:24] Richarrd Larsson is Online
[2007/11/26 18:24] Cheen Pitney: dont pay the bills but
[2007/11/26 18:24] Madcow Cosmos: I don't even need my name attached to things but without recognition its hard to open doors
[2007/11/26 18:24] Filthy Fluno: so what makes you successful panelists?
[2007/11/26 18:24] Morris Vig: Gracie, you market your works and your galleries as well as any artist. What drives you?
[2007/11/26 18:24] Filthy Fluno: what are you doing to be successful here?
[2007/11/26 18:24] Filthy Fluno: sorry morris
[2007/11/26 18:24] Morris Vig: np filthy
[2007/11/26 18:25] Filthy Fluno: didn't mean to jump in there
[2007/11/26 18:25] Morris Vig: it's all about dialogue
[2007/11/26 18:25] cypress Rosewood is Online
[2007/11/26 18:25] Gracie Kendal: definitely isnt the money...LOL
[2007/11/26 18:25] Gracie Kendal: I knew when I becaame an artist..that I would be I got my degree in Art History...
[2007/11/26 18:25] Gracie Kendal: but..I LOVE art
[2007/11/26 18:25] Gracie Kendal: I am here...and I show my works..because of that love
[2007/11/26 18:25] Cheen Pitney: and it shows
[2007/11/26 18:25] Filthy Fluno: gracie
[2007/11/26 18:25] Morris Vig: clearly
[2007/11/26 18:26] Cheen Pitney: you hold true
[2007/11/26 18:26] Gracie Kendal: Thank you :)
[2007/11/26 18:26] Filthy Fluno: let's say you get that killer dream job at a museum
[2007/11/26 18:26] Filthy Fluno: in RL
[2007/11/26 18:26] Filthy Fluno: and you got no more time for SL
[2007/11/26 18:26] Filthy Fluno: what happens then?
[2007/11/26 18:26] Gracie Kendal: My ultimate dream job....honestly.....
[2007/11/26 18:26] Gracie Kendal: is to be a full time artist...
[2007/11/26 18:26] Gracie Kendal: not rich...
[2007/11/26 18:26] Carrie Tatsu is Offline
[2007/11/26 18:26] Gracie Kendal: but being able to live off pof creating
[2007/11/26 18:26] Morris Vig: a reasonable standard, RL or SL
[2007/11/26 18:26] Cheen Pitney: the pyramid is steep Grace
[2007/11/26 18:26] Gracie Kendal: I will always have tim e for Sl
[2007/11/26 18:27] Gracie Kendal: LOL
[2007/11/26 18:27] Filthy Fluno: that's good news
[2007/11/26 18:27] Cheen Pitney: only one eric clapton
[2007/11/26 18:27] Filthy Fluno: yes
[2007/11/26 18:27] Gracie Kendal: Yes, exactl CHeen
[2007/11/26 18:27] Madcow Cosmos: I'd rather be dream unemployed than have a dream job
[2007/11/26 18:27] Gracie Kendal: LOL yea
[2007/11/26 18:27] Gracie Kendal: I am right now...LOL
[2007/11/26 18:27] Cheen Pitney: that is cool too
[2007/11/26 18:27] Morris Vig: OK Cheen - you don't own land in SL, right? Is there a financial imperative for you?
[2007/11/26 18:27] Gracie Kendal: so if anyone is hiring :))
[2007/11/26 18:27] Cheen Pitney: of the passion is there
[2007/11/26 18:27] Filthy Fluno: hire her already!
[2007/11/26 18:27] Morris Vig: amen, filthy.
[2007/11/26 18:28] Cheen Pitney: well yes there is
[2007/11/26 18:28] Morris Vig: is that it?
[2007/11/26 18:28] Gracie Kendal: lol
[2007/11/26 18:28] Cheen Pitney: to keep you going hahahaha
[2007/11/26 18:28] Morris Vig: ah - the Vig Fund for O.B. Preservation
[2007/11/26 18:28] Morris Vig: but enough of that
[2007/11/26 18:28] Gracie Kendal: LOL
[2007/11/26 18:28] Cheen Pitney: its in the mix but not the total picture
[2007/11/26 18:29] Morris Vig: flesh it out, please
[2007/11/26 18:29] Cheen Pitney: I was totally amazed when that became viable
[2007/11/26 18:29] Morris Vig: (not the Vig stuff)
[2007/11/26 18:29] cypress Rosewood is Offline
[2007/11/26 18:29] Gracie Kendal: I mean..check out t new Christmans tree that Madcow created....and all of the artist working together...I think that is an amazing collaboration
[2007/11/26 18:29] Cheen Pitney: and I am not rich
[2007/11/26 18:29] Cheen Pitney: by any means
[2007/11/26 18:29] Cheen Pitney: here or there
[2007/11/26 18:29] Gracie Kendal: sorry..cheen :)
[2007/11/26 18:29] cypress Rosewood is Online
[2007/11/26 18:30] Cheen Pitney: np
[2007/11/26 18:30] Filthy Fluno: i'd also like to add
[2007/11/26 18:30] Morris Vig: please do
[2007/11/26 18:30] Thinkerer Melville is Online
[2007/11/26 18:30] Filthy Fluno: you gotta educate yourself to the market forces in SL
[2007/11/26 18:30] Filthy Fluno: first and foremost
[2007/11/26 18:30] Morris Vig: talk about that
[2007/11/26 18:30] Filthy Fluno: they're crazily unstable
[2007/11/26 18:30] Filthy Fluno: but
[2007/11/26 18:30] Morris Vig: how so?
[2007/11/26 18:30] Madcow Cosmos: Filth always sells though, good choice in names.
[2007/11/26 18:30] Filthy Fluno: the best read I've found is Slart Magazine's pdf download
[2007/11/26 18:31] Morris Vig: heh MC
[2007/11/26 18:31] Filthy Fluno: he's a Real life economist
[2007/11/26 18:31] Filthy Fluno: art collector
[2007/11/26 18:31] Filthy Fluno: artist
[2007/11/26 18:31] Filthy Fluno: administrator
[2007/11/26 18:31] Filthy Fluno: and really grumpy usually.. .the grumpy guys usually know their shit
[2007/11/26 18:31] Morris Vig: this is ArtWorld Market, you mean
[2007/11/26 18:31] Filthy Fluno: yes
[2007/11/26 18:31] Ludo Merit: When is question time?
[2007/11/26 18:31] Madcow Cosmos: You said earlier that you didn't let others enjoyment of your work effect its creation, so how do you use what you find there filthy?
[2007/11/26 18:32] Morris Vig: we'll start on questions in a second. If you have any, IM me and I'll call on you
[2007/11/26 18:32] Morris Vig: FYI - ArtWorld's blog:
[2007/11/26 18:32] Filthy Fluno: madcow...
[2007/11/26 18:32] Filthy Fluno: its actually
[2007/11/26 18:32] Filthy Fluno: but anyway
[2007/11/26 18:33] Filthy Fluno: i listen to how to make your art grow in value
[2007/11/26 18:33] Filthy Fluno: how to make good decisions
[2007/11/26 18:33] Filthy Fluno: that will help me market my art
[2007/11/26 18:33] Filthy Fluno: as far as my art "being good?
[2007/11/26 18:34] Filthy Fluno: well... i know i work my ass off to make it
[2007/11/26 18:34] Sky Hye: It's good
[2007/11/26 18:34] Cheen Pitney: ye of the geholder
[2007/11/26 18:34] Morris Vig: agreed
[2007/11/26 18:34] Cheen Pitney: eye
[2007/11/26 18:34] Filthy Fluno: and when i see it, it makes me warm in the pants
[2007/11/26 18:34] Filthy Fluno: so i know its done
[2007/11/26 18:34] Morris Vig: OK got a question from Ludo. Any others with questions, IM me to get in line.
[2007/11/26 18:34] Filthy Fluno: to me....
[2007/11/26 18:35] Morris Vig: whoops sorry filthy
[2007/11/26 18:35] Filthy Fluno: SL is AMAZING place to find art enthusiasts
[2007/11/26 18:35] Cheen Pitney: and you have a good approech F
[2007/11/26 18:35] Filthy Fluno: ok.. .i'm done.. hee hee
[2007/11/26 18:35] Morris Vig: Ludo?
[2007/11/26 18:35] Filthy Fluno: yes i do cheen
[2007/11/26 18:35] You decline When Worlds Collide Radio Show from A group member named cypress Rosewood.
[2007/11/26 18:35] Filthy Fluno: fire away ludo
[2007/11/26 18:35] Ludo Merit: y question. I create things that might be art, might be useful, might be both. Is it worth the trouble to sell them or won't I make back the cost of the vendors?
[2007/11/26 18:35] Ludo Merit: And what is the time-money tradeoff
[2007/11/26 18:36] Cheen Pitney: you gotta try
[2007/11/26 18:36] Cheen Pitney: if folks buy
[2007/11/26 18:36] Ludo Merit: I have
[2007/11/26 18:36] Filthy Fluno: i'd say you need to be in SL for at least 20 hours a week
[2007/11/26 18:36] Cheen Pitney: keep it up
[2007/11/26 18:36] Filthy Fluno: that's what seems to work for me
[2007/11/26 18:36] Ludo Merit: I am
[2007/11/26 18:36] Morris Vig: why 20, filthy?
[2007/11/26 18:36] Ludo Merit: But not just working on art
[2007/11/26 18:36] Filthy Fluno: well... you gotta never shutup about what you do
[2007/11/26 18:36] Filthy Fluno: that's my secret mostly
[2007/11/26 18:36] Ludo Merit: Good point
[2007/11/26 18:36] Cheen Pitney: and be seen
[2007/11/26 18:37] Morris Vig: Be seen?
[2007/11/26 18:37] Cheen Pitney: your art and YOU
[2007/11/26 18:37] Filthy Fluno: i assume everyone will be excited to see my messy drawings about SL people, places, and events
[2007/11/26 18:37] Filthy Fluno: i am my art
[2007/11/26 18:37] Cheen Pitney: once again cast a wide net
[2007/11/26 18:37] Morris Vig: How do YOU "be seen"?
[2007/11/26 18:37] Filthy Fluno: points to his title
[2007/11/26 18:37] Tony Lockjaw is Offline
[2007/11/26 18:37] Ludo Merit: I am being seen herre and I am wearing a product of my art
[2007/11/26 18:37] Filthy Fluno: great! you're on your way then
[2007/11/26 18:37] Cheen Pitney: and you must get into malls
[2007/11/26 18:37] Cheen Pitney: god forbid
[2007/11/26 18:38] Ludo Merit: Shameless plug
[2007/11/26 18:38] Cheen Pitney: where folks are
[2007/11/26 18:38] Ludo Merit: That costs money
[2007/11/26 18:38] Tony Lockjaw is Online
[2007/11/26 18:38] Cheen Pitney: even if only one in a hundred likes you
[2007/11/26 18:38] Cheen Pitney: agreed
[2007/11/26 18:38] Filthy Fluno: gotta pay to play i think
[2007/11/26 18:38] Cheen Pitney: we were all lucky lets face it
[2007/11/26 18:38] Ludo Merit: I'm way in the hole right now
[2007/11/26 18:38] Cheen Pitney: folks like our stuff
[2007/11/26 18:38] Filthy Fluno: if you're way in the hole, maybe you need to stop, reassess
[2007/11/26 18:39] Cheen Pitney: are you in slx
[2007/11/26 18:39] Cheen Pitney: its free
[2007/11/26 18:39] Morris Vig: slx =
[2007/11/26 18:39] Ludo Merit: Good point, Cheen
[2007/11/26 18:39] Filthy Fluno: oh!
[2007/11/26 18:39] Filthy Fluno: and my all means.. get a gallery and do events
[2007/11/26 18:39] Cheen Pitney: yes
[2007/11/26 18:39] Filthy Fluno: you gotta do events if you're an artist
[2007/11/26 18:40] Gracie Kendal: absolutely
[2007/11/26 18:40] Cheen Pitney: and join galleries
[2007/11/26 18:40] Gracie Kendal: and collaborate
[2007/11/26 18:40] Gracie Kendal: with musicians,
[2007/11/26 18:40] Ludo Merit: Are events something like book signings?
[2007/11/26 18:40] Morris Vig: on that front, Xander has a question
[2007/11/26 18:40] Gracie Kendal: can think of
[2007/11/26 18:40] Cheen Pitney: approach owners
[2007/11/26 18:40] Filthy Fluno: yes ludo
[2007/11/26 18:40] Madcow Cosmos: I think you are crazy if you are not at the events, they are fun in and of themselves
[2007/11/26 18:40] Filthy Fluno: fire away xander
[2007/11/26 18:40] Ludo Merit: Thanks all
[2007/11/26 18:40] Filthy Fluno: totally madcow
[2007/11/26 18:40] Morris Vig: (BTW, Xander's Cetus District was the #1 arts venue in the Corsa Guide poll. congrats!)
[2007/11/26 18:40] Cheen Pitney: I talk to mall owneres and say do you want a massive prim sculpture hahaha
[2007/11/26 18:41] Xander Ruttan: In the RL art world, a very negative perception exists about self promotion. What can SL artists do to counteract the negatives of going it alone without representation?
[2007/11/26 18:41] Scarp Godenot: Good job xander.
[2007/11/26 18:41] Xander Ruttan: thanks Morris
[2007/11/26 18:41] Filthy Fluno: they can stick it out
[2007/11/26 18:41] Cheen Pitney: well I have an agent
[2007/11/26 18:41] Filthy Fluno: and be successful artists
[2007/11/26 18:41] Morris Vig: you do, Cheen?
[2007/11/26 18:41] Cheen Pitney: and he works for me
[2007/11/26 18:41] Cheen Pitney: yes
[2007/11/26 18:41] Morris Vig: had no idea
[2007/11/26 18:41] Cheen Pitney: folks find him and he brings them
[2007/11/26 18:42] Filthy Fluno: and if you can't stick it out on your own, or find an agent... then just do SL for fun
[2007/11/26 18:42] Cheen Pitney: not for everyone of course
[2007/11/26 18:42] Gracie Kendal: I think it depends on where you Rl....
[2007/11/26 18:42] Cheen Pitney: exactly thats why we all started
[2007/11/26 18:42] Cheen Pitney: and are still here ... funn
[2007/11/26 18:42] Gracie Kendal: And who givves that nevative perception of self promotion???
[2007/11/26 18:42] Gracie Kendal: theelite galleries, saatchi,...etc
[2007/11/26 18:42] Morris Vig: Gracie, Xander's question runs up your alley as you market pretty hard. How do you self-promote and keep a positive perception?
[2007/11/26 18:42] Filthy Fluno: gracie
[2007/11/26 18:43] Filthy Fluno: the people that make money off of selling your art
[2007/11/26 18:43] Filthy Fluno: that's who
[2007/11/26 18:43] Amelie Dibou is Online
[2007/11/26 18:43] Gracie Kendal: Artnews magazine has an artists directory twice a year that you can put yoru own art in
[2007/11/26 18:43] Blue Tsuki is Offline
[2007/11/26 18:43] Filthy Fluno: great idea gracie
[2007/11/26 18:43] Filthy Fluno: not too expensive either
[2007/11/26 18:43] Morris Vig: Excellent call.
[2007/11/26 18:44] Gracie Kendal: well...I am just starting to promote myself in RL honestly..I have been goign to school so long...
[2007/11/26 18:44] Gracie Kendal: after this great reception here....I am workign on RL...
[2007/11/26 18:44] Gracie Kendal: but...its not the same...
[2007/11/26 18:44] Cheen Pitney: thats another way to succeess being mentioned in publications
[2007/11/26 18:44] Gracie Kendal: I have submitted to juried art competitions..and
[2007/11/26 18:44] Gracie Kendal: been rejected many times
[2007/11/26 18:44] Filthy Fluno: and not only to get published... you need to publicize your publicity!
[2007/11/26 18:44] Ludo Merit chuckles
[2007/11/26 18:45] Gracie Kendal: yes, absolutely...
[2007/11/26 18:45] Filthy Fluno: for example...
[2007/11/26 18:45] Gracie Kendal: which I am starrting to do...
[2007/11/26 18:45] Morris Vig: Scarp - You're up. What's on your mind?
[2007/11/26 18:46] Scarp Godenot: Yeah, what is a good size for a decent gallery, 512 seems too small....
[2007/11/26 18:46] Object: Isolde Flamand, say '/1 Hide' to hide me, or '/1 Show' to make me show. Or just right-click and sit on me to use me.
[2007/11/26 18:46] Morris Vig: what type of art, Scarp?
[2007/11/26 18:46] Filthy Fluno: well
[2007/11/26 18:46] Cheen Pitney: 2d its fine
[2007/11/26 18:46] Madcow Cosmos: I have a few pieces under 512 prims
[2007/11/26 18:46] Gracie Kendal: I think, honestly...getting in with a group gallery here is a good way to start
[2007/11/26 18:46] Morris Vig: lol MC
[2007/11/26 18:46] Cheen Pitney: yes
[2007/11/26 18:46] Gracie Kendal: Find out how the advertise
[2007/11/26 18:47] Gracie Kendal: what kind of events they have
[2007/11/26 18:47] Gracie Kendal: do they publicize in SL magazines..etc
[2007/11/26 18:47] Morris Vig: (or don't have)
[2007/11/26 18:47] Filthy Fluno: heehee
[2007/11/26 18:47] Cheen Pitney: and dont be afraed to offer freebees
[2007/11/26 18:47] Gracie Kendal: yes..Morris
[2007/11/26 18:47] Gracie Kendal: Yes, give away yoru art....
[2007/11/26 18:47] Gracie Kendal: LOL
[2007/11/26 18:47] Max Janick: worked for radiohead
[2007/11/26 18:47] Filthy Fluno: freebies?
[2007/11/26 18:47] Gracie Kendal: LOL true
[2007/11/26 18:47] Cheen Pitney: everyone who sees it might want one
[2007/11/26 18:47] Ludo Merit: Yeah, give away your art, Filthy
[2007/11/26 18:47] Cylindrian Rutabaga: freebies in exchange for what
[2007/11/26 18:47] Max Janick: publicity
[2007/11/26 18:48] Cylindrian Rutabaga: radiohead already is wellknown
[2007/11/26 18:48] Gracie Kendal: absolutely
[2007/11/26 18:48] Cylindrian Rutabaga: jo blow
[2007/11/26 18:48] Filthy Fluno: nope
[2007/11/26 18:48] Cylindrian Rutabaga: maybe not
[2007/11/26 18:48] Gracie Kendal: goes back to word of mouth
[2007/11/26 18:48] Max Janick: they are, but they paid no marketing costs for In Rainbows
[2007/11/26 18:48] Max Janick: yet they had more articles worldwide than anyone else that week
[2007/11/26 18:48] Gracie Kendal: I have people tell me all the friend has a couple pieces...where is that for sale???
[2007/11/26 18:48] Gracie Kendal: I love that
[2007/11/26 18:48] Filthy Fluno: i have got feedback that...
[2007/11/26 18:49] Filthy Fluno: if its free? is it valuable?
[2007/11/26 18:49] Gracie Kendal: another thing we havent talked about is copies vs originals...
[2007/11/26 18:49] Cheen Pitney: well the prime stuff aint free
[2007/11/26 18:49] Filthy Fluno: let's talk about the whole freebie thing though
[2007/11/26 18:49] Filthy Fluno: seriously
[2007/11/26 18:49] Gracie Kendal: very my art valuable..because I sell copies....
[2007/11/26 18:49] Gracie Kendal: ?
[2007/11/26 18:49] Kurisuti Kohime is Offline
[2007/11/26 18:49] Cheen Pitney: its like an appetizer
[2007/11/26 18:49] Cheen Pitney: you like this free one
[2007/11/26 18:50] Filthy Fluno: yes.. but what if someone is in LOVE with the free one
[2007/11/26 18:50] Cheen Pitney: wait till you see what you get for lindes
[2007/11/26 18:50] Filthy Fluno: and the expensive one sucks to them
[2007/11/26 18:50] Gracie Kendal: Ans will my new stuff be valuable if I start sellling limited editions?
[2007/11/26 18:50] Ludo Merit: Lucky art buyer
[2007/11/26 18:50] Madcow Cosmos: If peple want to carry around an advertizement for me I'm not one to complain
[2007/11/26 18:50] Filthy Fluno: lol
[2007/11/26 18:50] Cheen Pitney: as long as thy dont make babies hahaha
[2007/11/26 18:50] Filthy Fluno: what are they advertising i guess is imporatnt
[2007/11/26 18:50] Luthien Biziou is Online
[2007/11/26 18:51] Filthy Fluno: i used to do stuff for free in exchange for "promotions"
[2007/11/26 18:51] Filthy Fluno: and i'd say 90% of the time it didn't work
[2007/11/26 18:51] Ludo Merit nods.
[2007/11/26 18:51] Morris Vig: huh - who knew?
[2007/11/26 18:51] Filthy Fluno: again... this SL art scene isn't for everyone!
[2007/11/26 18:51] Richarrd Larsson is Offline
[2007/11/26 18:51] Morris Vig: Apologies to Alberto - apparently I didn't get his IM. Must be the O.B. lag. Alberto - please go ahead....
[2007/11/26 18:51] Cheen Pitney: well you have a good one going now
[2007/11/26 18:51] Alberto Salomon: thanks, what do you think is more importqnt now, to import RL art into SL or th eother way round?
[2007/11/26 18:52] Morris Vig: can you do it the other way around?
[2007/11/26 18:52] Gracie Kendal: LOL
[2007/11/26 18:52] Filthy Fluno: i do it
[2007/11/26 18:52] Cheen Pitney: well agaain its different for sculptors
[2007/11/26 18:52] Morris Vig: good point Cheen
[2007/11/26 18:52] Cheen Pitney: we are here and here only...mostly
[2007/11/26 18:52] Cheen Pitney: check my blog lol
[2007/11/26 18:52] Madcow Cosmos: Stupid RL gravity is always getting me down
[2007/11/26 18:52] Filthy Fluno: i make art about SL stuff.. import it into SL.. then export it into RL
[2007/11/26 18:52] Morris Vig: URL, please, Cheen?
[2007/11/26 18:52] Morris Vig: lol MC.
[2007/11/26 18:53] You: they have CNC machines that can replicate sculptures from virtual worlds.
[2007/11/26 18:53] Gracie Kendal: yea, but thats different Filthy
[2007/11/26 18:53] Gracie Kendal: because its still RL work
[2007/11/26 18:53] Cheen Pitney: in my profile
[2007/11/26 18:53] Filthy Fluno: its RL but would not exist without SL
[2007/11/26 18:53] Gracie Kendal: I have used SL images in my collages....
[2007/11/26 18:53] Gracie Kendal: but..they would exist a different way otherwise
[2007/11/26 18:53] Cheen Pitney: I urge you to check out Filthys method
[2007/11/26 18:53] Cheen Pitney: very cool
[2007/11/26 18:53] Gracie Kendal: they woudl still exxist tho
[2007/11/26 18:54] Filthy Fluno: gracie.. i totally disagree with that my friend
[2007/11/26 18:54] Filthy Fluno: it would be something else
[2007/11/26 18:54] Gracie Kendal: Well, I did say that...but yo woudl just have other inspiraation
[2007/11/26 18:54] Gracie Kendal: geesh..typo lag
[2007/11/26 18:55] Filthy Fluno: i'm not laggin... i'm just a little hopped up on the tequila
[2007/11/26 18:55] Filthy Fluno: weeeeeee!
[2007/11/26 18:55] Filthy Fluno: oh! and another very important thing
[2007/11/26 18:55] Filthy Fluno: don't take stuff TOOOO seriously in here
[2007/11/26 18:55] You decline MMAC - THE JAZZ LINK - Lobby Entry from A group member named Dash Renoir.
[2007/11/26 18:55] Filthy Fluno: i mean
[2007/11/26 18:55] Filthy Fluno: a sense of humor and giving people the benefit of the doubt is crucial sometimes
[2007/11/26 18:55] Filthy Fluno: like that dude that was here earlier
[2007/11/26 18:55] Cheen Pitney: I agree
[2007/11/26 18:55] Filthy Fluno: metalmouth
[2007/11/26 18:56] Filthy Fluno: is he still here?
[2007/11/26 18:56] Cheen Pitney: hes madcows cousin
[2007/11/26 18:56] Gracie Kendal: lol
[2007/11/26 18:56] Cheen Pitney: hahaha
[2007/11/26 18:56] Madcow Cosmos: SL it just another media I don't know how important it is to translate things between different one. Do we really need to dance about every painting? Importing and exporting art is great as long as it meetsa need to do so
[2007/11/26 18:56] Salandras Adamant is Online
[2007/11/26 18:56] Morris Vig: agreed,'s the beauty and creativity of art.
[2007/11/26 18:56] Filthy Fluno: i don't agree with that
[2007/11/26 18:57] Filthy Fluno: SL is not just another media
[2007/11/26 18:57] Filthy Fluno: it has millions of people in here
[2007/11/26 18:57] Filthy Fluno: interacting
[2007/11/26 18:57] Gracie Kendal: It Absolutely is

(i ended up crashing right here-- i apologize for any missed information)

[2007/11/26 18:59] Cheen Pitney: from all over the world
[2007/11/26 18:59] Morris Vig: Let's open up the floor one last time. We've got a wonderful panel, and they're interesting in answering your questions and providing insight. Don't miss the opportunty!
[2007/11/26 18:59] Morris Vig: Let's try this
[2007/11/26 18:59] Cheen Pitney: MC has gone turtle
[2007/11/26 18:59] Terje Chengpang: thank you all for putting this together!
[2007/11/26 18:59] Gracie Kendal: Your very welcome
[2007/11/26 19:00] Gracie Kendal: I will say one thing.....
[2007/11/26 19:00] Gracie Kendal: Success in Sl is about working together...
[2007/11/26 19:00] Morris Vig: If you had 1 suggestion to leave people with to be "more successful" in SL art - what would it be?
[2007/11/26 19:00] Morris Vig: there ya go, G
[2007/11/26 19:00] Thinkerer Melville is Offline
[2007/11/26 19:00] Gracie Kendal: Collaboration amngst the gallerys....
[2007/11/26 19:00] Paddy Bracken is Online
[2007/11/26 19:00] Thinkerer Melville is Online
[2007/11/26 19:00] Gracie Kendal: amongst the artists...
[2007/11/26 19:00] Gracie Kendal: and the patrons
[2007/11/26 19:00] Gracie Kendal: thats what makes Sl successful..and hopefully will contnue to do so
[2007/11/26 19:00] Filthy Fluno: i'd say make the best art you know how and never shutup about it
[2007/11/26 19:01] Morris Vig: great point
[2007/11/26 19:01] Morris Vig: Cheen, got a pointer?
[2007/11/26 19:01] Filthy Fluno: maybe that's two things
[2007/11/26 19:01] Cheen Pitney: id say enjoy what you are doing
[2007/11/26 19:01] Scarp Godenot: So is it more important to put your gallery in a sim with other artists do you think?
[2007/11/26 19:01] Filthy Fluno: ha!
[2007/11/26 19:01] Filthy Fluno: what up brian
[2007/11/26 19:01] Cheen Pitney: and if you make linden more power ti ]o ya
[2007/11/26 19:01] Madcow Cosmos: Darn crashed before I could hear filthy's response
[2007/11/26 19:01] Filthy Fluno: madcow
[2007/11/26 19:01] Gracie Kendal: LOL
[2007/11/26 19:02] Filthy Fluno: i said just keep your eye on the prize... make the best art you can and don't shutup about it
[2007/11/26 19:02] Morris Vig: got an anonymous question from the gallery: just how do you 4 define "art" in SL?
[2007/11/26 19:02] Gracie Kendal: LOL
[2007/11/26 19:02] Morris Vig: yeah, leave the softballs for last
[2007/11/26 19:02] Gracie Kendal: There are so many answers to that
[2007/11/26 19:02] Gracie Kendal: Sl is a piece of art in itself
[2007/11/26 19:02] Madcow Cosmos: Art to me is any creation proccess that couldn't be defined as craftsmanship alone.
[2007/11/26 19:03] Ina Centaur is Offline
[2007/11/26 19:03] Gracie Kendal: You cant even say that anymore Madcow
[2007/11/26 19:03] Morris Vig: so RL...SL....doesn't matter, MC?
[2007/11/26 19:03] Cheen Pitney: yes its all art here
[2007/11/26 19:03] Filthy Fluno: art makes me feel different than i did before i seen it
[2007/11/26 19:03] Gracie Kendal: Its much more
[2007/11/26 19:03] Filthy Fluno: in RL and SL
[2007/11/26 19:03] Havente Waydelich is Online
[2007/11/26 19:04] Ina Centaur is Online
[2007/11/26 19:04] Morris Vig: good points all
[2007/11/26 19:04] Madcow Cosmos: RL SL are part of the same same picture
[2007/11/26 19:04] Gail Kilara is Offline
[2007/11/26 19:04] Gracie Kendal: Yes, for me too
[2007/11/26 19:04] Gracie Kendal: I don't hide who aiI am
[2007/11/26 19:05] Morris Vig: ....and I had budgeted an hour, more or less. Looks like we reached that point. Let's all show our panelists our appreciation!
[2007/11/26 19:05] Cheen Pitney: thanks for coming folks
[2007/11/26 19:05] Terje Chengpang: wootz!
[2007/11/26 19:05] Sunn Thunders: claps...
[2007/11/26 19:05] Morris Vig: yes, thank you...
[2007/11/26 19:05] Sabine Stonebender rang Sabine Stonebender's Bell!
[2007/11/26 19:05] Gracie Kendal: Thank you very much fir listening to our ranting ...hehe
[2007/11/26 19:05] You: hooray!
[2007/11/26 19:05] Cheen Pitney: hahah
[2007/11/26 19:05] Jordan Morgenrote: thanks u guys!
[2007/11/26 19:05] PleaseWakeMeUp Idler: thank thank thank you!!!
[2007/11/26 19:05] Filthy Fluno: i say.. thank you Morris
[2007/11/26 19:05] Scarp Godenot: Let me ask again: do you think it is important to form gallery districts in the same sim or can you successfully locate anywhere?
[2007/11/26 19:05] Corcosman Voom: Thank you all very much!!!
[2007/11/26 19:05] Madcow Cosmos: Thanks for coming all
[2007/11/26 19:05] Callipygian Christensen: thanks panelists
[2007/11/26 19:05] Cheen Pitney: many of you could have been up here
[2007/11/26 19:05] Filthy Fluno: THANK YOU MORRIS!
[2007/11/26 19:05] Filthy Fluno: THANK YOU MORRIS
[2007/11/26 19:05] Morris Vig: In wrapping up, let me share a thought about success from my point of view. I'm all about bringing people together. Whether its an event, a Christmas Tree, or an ArtTalk, it's enjoyable. So, for that, I thank you all for coming. This event, and the dialogue generated, is a success in my mind. Enjoy your evening!
[2007/11/26 19:06] IanLee Patton: hoora
[2007/11/26 19:06] Filthy Fluno: morris
[2007/11/26 19:06] Gracie Kendal: Perfect Morris :))
[2007/11/26 19:06] Terje Chengpang: rock on SL artists!
[2007/11/26 19:06] Filthy Fluno: where can we get the transcript
[2007/11/26 19:06] Cheen Pitney: thanks Morris
[2007/11/26 19:06] Filthy Fluno: for people who couldn't make it
[2007/11/26 19:06] Morris Vig: I'll post it on my blog
[2007/11/26 19:06] Morris Vig:
[2007/11/26 19:06] Delia Lake: thank you Morris
[2007/11/26 19:06] Alberto Salomon: great, Morris !!!
[2007/11/26 19:06] Gracie Kendal: Scarp, you can Im us..and we can maybe answer that
[2007/11/26 19:07] Gracie Kendal: or give you our opinion
[2007/11/26 19:07] Morris Vig: Scrap, I've got some notions on that
[2007/11/26 19:07] Morris Vig: I think that there's value in clustering together
[2007/11/26 19:07] Morris Vig: partnering, if you will
[2007/11/26 19:07] Scarp Godenot: Thanks I will
[2007/11/26 19:07] Gracie Kendal: Absolutely
[2007/11/26 19:07] Morris Vig: Look at this's a bit of a hub. But so is Xander's place...or Diegoland's collective.
[2007/11/26 19:08] Filthy Fluno: cheen
[2007/11/26 19:08] Morris Vig: Lots of art, lots to see...
[2007/11/26 19:08] Filthy Fluno: where you from?
[2007/11/26 19:08] Gracie Kendal: yea..Artropolis
[2007/11/26 19:08] Cheen Pitney: Im in the Canadian Rockies
[2007/11/26 19:08] Corcosman Voom: They are attractions for viewers
[2007/11/26 19:08] Madcow Cosmos: Vast stretches of of strip malls punctuated by galleries
[2007/11/26 19:08] Cheen Pitney: col d here hahaha
[2007/11/26 19:08] Filthy Fluno: would your agent be interested in new artists you think?
[2007/11/26 19:09] Filthy Fluno: i'm always lookin
[2007/11/26 19:09] Filthy Fluno: haven't found one i've liked
[2007/11/26 19:09] Morris Vig wonders why the pier dropped 1/2m.
[2007/11/26 19:09] Filthy Fluno: morris
[2007/11/26 19:09] Cheen Pitney: hmmm I will ask but its sculpture he deals in
[2007/11/26 19:09] Filthy Fluno: that would be my fat ass dropping the dock
[2007/11/26 19:09] Alizarin Goldflake: oh dont ask why ..
[2007/11/26 19:09] Madcow Cosmos: Sorry Morris my avatars load will do that
[2007/11/26 19:09] Cheen Pitney: thanks
[2007/11/26 19:09] Filthy Fluno: oh ok
[2007/11/26 19:09] Cheen Pitney: Gracie
[2007/11/26 19:09] Corcosman Voom: Good turnout tonight, Morris
[2007/11/26 19:09] Filthy Fluno: perhaps he knows another agent
[2007/11/26 19:09] Cheen Pitney: but ya never know
[2007/11/26 19:09] Gracie Kendal: Thx Ceen :)
[2007/11/26 19:09] Morris Vig: lol filthy

November 24, 2007

As the World (Doesn't) Turn

Imagine a metaverse where kinetic sculptures suffer a breakdown, some barely able to rotate, others frozen as if stuck in time. Fantasy becomes reality in the newest WindLight viewer, which appears to have a particularly nasty bug that affects the kinetic artists amongst us. Complex objects and sculptures containing a number of linked rotations (via llTargetOmega) seem to suffer a malfunction under LL's recently released, bleeding-edge WindLight viewer. Previously smoothly flowing motions and rotations have been rendered jerky or even completely stalled as if stricken by some sort of cosmic lag infection.

So what's a panicked artist who suddenly sees her or his kinetic creations in a state of disrepair to do? Reach out to the art community and ask for evidence and support, of course. We need to make it clear that this bug in WindLight is significant and should have a high priority in the bug-quashing department. I reported the issue on SL's Issue Tracker and would be most appreciative if folks would navigate their way over and add their own vote for the issue (click here). Adding your vote and/or comments to this problem increases its priority and importance in the repair queue. Let's help get this thing fixed soon--a non-kinetic world (even temporary) seems unthinkable and unbearable... —Sunn Thunders

November 11, 2007

First Nation Dancers

The latest work of Cheen Pitney. Simply amazing! Three Native American dancers fron the Pacific Northwest: the Eagle, the Bear, and the Orca. These are best viewed at a night, illuminated by the firelight. These are on display now at Oyster Bay and also Lawks Nest. Go now!

- Rezago

Cheen Pitney's website
Oyster Bay website

October 15, 2007


Its official! The grand opening of the Abyss will be on Saturday, November 10th from 1pm to 3pm SL time. Sunn and I will be on hand to greet visitors, answer questions, etc.

The Abyss is a virtual museum of the deep sea. It will feature art as well as science in the form of an underwater sculpture garden and a gallery area on the surface. I've created a website where Sunn Thunders and myself will be posting news and announcements.

- Rezago

October 13, 2007

Second Life at Its Finest

It's the shining moments in Second Life that make us realize why we are here and how fortunate we are to be citizens of this great community. Combine the atmosphere of Oyster Bay with the world class piano artistry of Origin Rang and you have the ingredients for a great event. But it doesn't stop there. Share the evening of masterful classical piano on a beautiful bayside pier with your best friends and most admired residents of the metaverse and you have a memorable experience that fills your home and heart with joy and happiness. Friday night's concert was just that: Origin Rang thrilled an enthusiastic audience yet again with his almost inhuman passion and energy on the piano. Truly Second Life at its finest... —Sunn Thunders

(Original photo by Torley, Photoshop enhanced by Sunn)

October 5, 2007

Reflexive Architecture by Keystone Bouchard

A wonderful installation that makes perfect use of Second Life as a creative platform, Keystone Bouchard's Reflexive Architecture could easily be considered one of the current marvels of Second Life art. You can check out the installation in person at the Gallery of Reflexive Architecture.

Conceptualized by Keystone and scripted by Fumon Kubo, the scripts for this reflexive architecture have recently gone open-source so as to provide room for the general public to play with and improve upon the existing software.

You can find the script here; now get out there and play!

Best of SL Art: October

written by Cyanide Seelowe

October is upon us-- this means cooler weather, daylight savings and voting for the Best of SL Art!

A hearty and enthusiastic congratulations goes out to all 82 of our nominees-- you have no idea how exciting it is to see you guys proudly displaying your nomination banners at your respective venues!

Now is the time to vote for who you think is the "most influential" in their respective categories; to do so, please give the voting blog a visit, and feel free to vote in as many categories as you please (preferably all of them!).

September 28, 2007

Tragedy at Burning Life

written by Cyanide Seelowe

Everyone saw it coming... we all KNEW that griefers were going to target Burning Life and come up with a cunning way to ruin someone's fun... but their recent attempts on the Playa were far more tragic and devastating than anyone could have imagined.

It is to my understanding that a group of griefers came up with a way to returns all indescriminate "Objects" to their owners, or delete them... i'm unfortunately not savvy on the details... but I will tell you that more than 80% of the Floating Rivers installation is now gone, and the carnage that surrounds our small plot of Burning Life resembles that of a zombie flick-- desolate, empty and unsettlingly serene.

Burning Life Builder Good2 Go mourns the abrupt departure of his
build, reminiscent of Buddhist monks from the Vietnam war.

We understand that the whole point of Burning Life, and its parent festival Burning Man is the impermanence of art... but this is a terrible way to say goodbye.

Nevertheless, there are still human spirits attached to these virtual avatars, and the last time i checked, the human spirit was indomitable-- we will persevere, and we will make a come-back.

Gone... all gone.

Good2 Go in a better mood, but still aflame :D

September 25, 2007

A Grand Scale- Burning Life '07

written by Cyanide Seelowe

Up until now, my concept of "scale" in Second Life was generally one of quantity, rather than one of size-- sure, artists such as Madcow Cosmos set the standard for both high prim, large scale pieces of artwork; but outside of his creations, it's very rare to see artists just letting go and creating sculptures that are larger than life. This misconception changed on my most recent wanderings through the Burning Life playa.

Burning Life '07 is definitely a bowl full of art candy waiting to be eaten up by the imaginations of anyone who would wander through. The dry, dusty playa is filled with giant sculptures, huge environments and earth-shaking concepts that dwarf both the avatar AND the imagination. If you're looking to tilt your head back in awe and amazement, I implore you to visit this year's Burning Life festival-- you won't be disappointed!

For more pictures, mosey on over to the VAA Flickr!

September 24, 2007

Floating Rivers- the VAA's Debut at Burning Life

I can't even begin to tell everyone how utterly excited I was when I heard about the Burning Life landgrab and the kind of opportunities it presented. Not only would we be participating in one of Second Life's most fantastic displays of eclectic collaboration, but we would be exposing ourselves to new horizons of networking and making a ton of new friends along the way. So I camped out and claimed a small piece of the land for a handful of volunteer artists-- one month later the once barren and dry playa of land is teeming with life, movement, color and creativity.

Many thanks to Alpha Auer, Dale Innis, Rezago Kokorin, Sunn Thunders and elros Tuominen for taking this dusty piece of land and quenching its thirst for collaboration! It has definitely encouraged me to make our participation at Burning Life an anual tradition :D

Be sure to visit the VAA Floating Rivers installation for Burning Life to gaze in awe at the build-teams hard work!: Burning Life (Zara) (28, 90, 24)

Photo Sharing and Video Hosting at Photobucket

Photo Sharing and Video Hosting at Photobucket

Photo Sharing and Video Hosting at Photobucket

Photo Sharing and Video Hosting at Photobucket

September 23, 2007

Leaves Of Light / Enclume - A Collaborative Installation

- by Magellan Egoyan

Last Thursday saw the simultaneous RL and SL launching of the Leaves of Light / Enclume Installation. This installation proposes a "church of light" as a space designed to harbour and promote the music of Alain Leblond, a Quebec City based composer. The result of a collaboration between myself, Jeanni Nishi and Pandora Wake, the building was conceived as an attempt to exalt the spirit through the use of light, color and subtle motion. This is combined with the powerful organ music of Alain Leblond, the original inspiration for the installation, and in particular a composition called Enclume (or Anvil in English). The cathedral features stained glass compositions by Pandora Wake of the four elements, earth, water, air and fire, and evocative kinetic sculptures created by Jeanni Nishi for this event and seen here for the first time (see image below). Technical assistance for the media support has been provided by Ringuard Cuirard and Nocturne Writer. The cathedral itself was constructed by myself, but some of the textures were provided by Jeanni, while the rotating sky is an original creation by Pandora Wake.

Visitors to the installation called the space "serene", "a beautiful and unique structure", and "meditative". Clearly, although the images give a sense of the site, the installation delivers a multisensory experience that must be felt directly. Like the Rezago Kokorin and Sunn Thunder's project, The Abyss, this is the result of a collaboration between several artists. We are hoping to see more collaborative installations within Second Life - the environment favours such collaborative projects. The Burning Life event is certainly one way to promote such efforts - individual installations such as The Abyss or Leaves of Light are another.

To visit the installation in world : Leaves of Light, Wetas (72, 110, 635)

September 13, 2007

elros Tuominen - Second Life Artist

- by Magellan Egoyan

I had the privilege of interviewing elros Tuominen and preparing the fourth installment in the series Second Life Artist, following the earlier episodes on Rezago Kokorin, Plurabelle Posthorn and Cheen Pitney. Many of us know elros as a charming, delightful person via chat, but wait till you hear the warm tones of his voice! His ability to express himself gracefully loses nothing to his strong Basque accent, if anything, you will be still more seduced by the results.

I believe I may have discovered a natural ability in elros for teaching as well - he moves from one concrete example to another to illustrate the different points he makes about his work and the process of developing the fascinating ensemble of work that he has accumulated over the year he has been present among us. He tells us about using colour, making textures, the use of sculptie textures, and a variety of other topics.

Both elros and I had a wonderful encounter, and I believe the fun we found in each other's company shows in the video. The sculptures many of you know, but here you get to see many of them grouped together in time (although these represent only a fraction of the prolific production he has achieved). Many will be familiar, but almost certainly some will be new. elros is among the most generous of souls, and despite the fact that he sells his work, I think he may give away more of it then he sells! Furthermore, there are many other chords to his ark, far too many to be covered in a single 10 minute clip. In addition to his wonderful sculptures, elros makes Second Life jewelry and is a very fine poet. But that is another story, for another time...

The video may be found on youTube, here. Enjoy.

September 6, 2007

Machinima promotion of Second Life virtual art

- by Magellan Egoyan

I have been conducting a bit of research concerning the effectiveness of machinima/video productions for the promotion of artists, both in and out of Second Life. I find the results intruiging, and since Cy has made it clear that the promotion of virtual art is an important topic (by producing a much needed "self-promotion kit"), I am following her lead to talk a bit more about the "marketing" of virtual art.

Despite the dramatic rise in the use of video to convey information (witness the explosion of youTube's content in the past couple of years), it turns out that there are not very many promotional videos for artists in general. Using obvious key word searches such as "artist" "promotion" "intro" and "presentation", I found roughly twenty such promotional videos outside of Second Life, and less than a dozen for inworld artists.

The oldest posting seems to date back about a year. For non SL artists, the average view count comes in at about 200 views per month when spread out over several months. This view rate is fairly constant even when one excludes very amateurish video blogs or promotional videos done by or for high profile well-known artists. I have found in the viewing curves for my own machinima productions that they have a characteristic shape, a relatively steep increase in views for about a week and then a stabilization of the rate to a roughly constant level. The variation in view rates across different artists, however, is high - it varies from a minimum of about 40 views per month up to more than 600 views per month for some relatively well known artists.

For the promotion of Second Life virtual artists, the average view rate appears to be about 50 views per months (excluding my own machinima productions), so significantly less. The view rate varies from a minimum of about 15 views per month up to maximum of about 80 views per month.

Another interesting feature about these statistics is that the production values of the video or machinima affect these rates. For the non Second Life artists, view rates of amateurish productions are significantly lower than for more professional efforts.

Now to my own productions by way of comparison. My four artist productions generate view rates of an average of 135 views per month, with relatively little variation from one artist to another - a slightly higher rate for better known artists. The minimum rate is 110 views per month, the maximum about 150. So my productions seem to fall intermediate between the "standard" promotional videos of Second Life artists, and those found in the mainstream. I say standard in quotes, because the professionalism of most Second Life promotional videos is actually relatively low compared to the mainstream promotional documents, and so a fair comparison between the two sets of productions is somewhat difficult.

My own reflections about these statistics is that there are grounds for improvement. Second Life artists seem to be reaching a more limited audience than mainstream artists in their self promotion efforts, and there must be ways of improving exposure outside the Second Life community. I am presently exploring these issues and expect to change my videos as a consequence. It is also worth pointing out, however, that some increase is possible simply by raising the quality of the machinima productions that are made - I think my own work here demonstrates that.

Machinima productions do appear to be a viable format for promotion, different but complementary to a website. There is need to develop more of an active use of machinima to promote virtual art - there is so much of it in Second Life, and much of it goes largely "unsung". Time to change that, I think!

September 4, 2007

New Second Life Geography Machinima Clip

- by Magellan Egoyan

Although my geography machinima videos are of less direct interest to a VAA audience, I must admit that one of my reasons for developing these was a market ploy - to increase the audience that watches the artist machinima clips I've been producing, via a spillover effect. And, to be quite frank about this, this is indeed working. There is clear evidence that the viewing audience for the machinima clips focussed on artists has increased by a factor of about a third over what it would have been, in the absence of the Geography clips. Which is, I suppose, a comment on the effectiveness of marketing for the promotion of artistic work.

So I am pleased to announce the delivery of my second Second Life Geography machinima clip, this one focused on the twenty sims that form the region that was originally Second Life. For your viewing pleasure, you will find it on youTube here.

Communion through Architecture

- by Magellan Egoyan

I was privileged, earlier today, to be shown a fascinating new gallery by an unusual artist whose name is Keystone Bouchard. Keystone is an architect who has a real life practice, but after discovering Second Life he's turned his talents increasingly towards the virtual world. His interest is in developing what he calls "reflexive architecture", but this is related to what I have been calling "reactive sculpture". Essentially, he is developing buildings that respond to avatars in interesting ways, enhancing their sense of space or their perceptions of themselves via interactions.

He has constructed a large gallery which is breathtakingly beautiful, a kind of "sculpture in light" (see the photos to get a sense of this). Within the gallery are about a dozen separate installations, each a gorgeous construct with its own lines and movement. Do not take these photos to be representative, however - the true beauty and power of these installations comes when one engages with them, bodily. Furthermore, although they are interesting for a lone visitor, they are designed to be responsive to groups, so take a few friends with you when you go. The experiences these architectural wonders provide will haunt your waking hours, even perhaps your dreams. Not only do they engage our senses (there is sound and some movie elements as well as the dynamic objects which make up the installations), they also engage our sense of play. One feels a desire to run and jump, even sing around these constructs which seem to know and echo how we feel. Each installation has a different behavior, and so it is worthwhile taking time to explore and engage with each one.

Keystone mentionned that the gallery is located above an island he won as a prize for one of his installations. Rarely has a prize been used so aptly to the common good. This awesome gallery is not to be missed, it is one of the most impressive and engaging kinetic experiences I have encountered, inside or outside of Second Life. (Location within Second Life : Also for another viewpoint on this work (and more information), please consult Bluewave's review.

August 26, 2007

Best in SL Art

Krystal Epic, in conjunction with SL Reports, has teamed up to create the Best in SL Art Awards! This project is an opportunity for the patrons of the art community of Second Life to nominate who they think are the most influential avatars in our digital art world. Likewise, this is a chance for the driving forces of our community to be recognized for their astounding contributions. The award will be fame and publicity for all of the winners-- something that does not hurt when you're involved in the Second Life art community.

This is a great opportunity to get your name and/or the names of your comrades and colleagues out there! Anyone can be nominated, and you're certainly welcome to nominate yourself-- in fact, I would highly recommend you do so, since the nominations are done it blog format, and it's a great way for you to assess your role in the Second Life art community and give yourself a pat on the back for your contributions!

The Schedule for the Project is as follows:
  • September- Nominations
  • October- Voting
  • November- Interviews
  • December- Announcing Winners
Be sure to get your nominations in, and don't forget to vote when the time comes! This is a community project, and depends on the participation of everyone-- so get on the site and participate!

August 25, 2007

Burning VAA!

written by Cyanide Seelowe

The VAA logo looms in the distance, begging to be burned alongside its Burning Man counterpart.

Ladies and Gentlemen, I am proud to announce the official registration of the Virtual Artist Alliance Theme Camp for Burning Life 2007!

We currently have 500 prims at our disposal, and I'm looking for a handful of people (three, maybe four) to help me build one large, cohesive piece on the land. We will be working together under a theme to create a space for all of the members of the VAA and any Burning Life passers-by to use and to have fun in.

The Theme

This year's theme for the Burning Man Festival (the RL festival that inspires Burning Life) is "The Green Man". The Green Man, as copied directly from the Burning Man website:

"Peering outward from behind a mottled screen of vines and leaves, the Green Man does not speak or sleep; he waits. His meaning and his origins are largely lost to time — the Green Man wasn't named till 1939. We know, however, that this type of enigmatic figure was the work of artists, anonymous craftsman whose unsigned work adorns the crevices and walls of medieval cathedrals. This year we will appropriate the Green Man and the primeval spell he casts on our imaginations for a modern purpose. Our theme concerns humanity's relationship to nature. Do we, as conscious beings, exist outside of nature's sway, or does its force impel us and inform the central root of who and what we are?"

The Virtual Artist Alliance will also be utilizing this theme to the best of our abilities to make our plot of playa beautiful for all to see. To read more about this year's theme, click here.

The Principles

The Burning Man Festival has brought together countless numbers of people who all get together in the name of art, humanity, and nature. As such, this community of people has put together a set ten of principles which are to be followed by all participants, and will apply to us and our endeavors as well.

Please take the time to make yourself familiar with the principles, as they will factor heavily into what we build.

Things to Keep in Mind

  • Teamwork- The success of this project will depend heavily on how well we work together as a group- the purpose of the VAA and Burning Man alike is to share and create together as a community, so there will be no room for stand-alone projects. Communication is a key part of teamwork as well, so please be prepared to keep in touch with your comrades throughout the month.
  • Commitment- We only have one month to pull this project together, so making yourself available to work with your teammates is imperative. While it will not be required for you to build with someone at all times, if you don't think you'll be present to contribute a significant amount of time to the project and communicate with your team mates on a regular basis, then it might be wise to wait until next year to participate.
  • Have Fun!- This is not a competition of any sort-- the reason I claimed this bit of land is because Burning Life is a perfect opportunity to get together, make new friends and have some creative fun! Since this is our first year participating in the festival, we don't have any expectations to set forth-- so by default you will exceed all expectations!
Important Dates

And finally, these are the important dates that you should know in regards to building with us-

  • Duration of the Event: Sept. 24th-Oct. 1st
  • Plots Assigned: DURING WHOLE EVENT
  • Burning the Man: Sunday, September 30, 2007. (3:00 PM)
  • Burning the Temple: Monday, October 1, 2007. (3:00 PM)
  • Land Reclaimed: Friday, October 5, 2007.
Relevant Links